Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Wed Mar 11, 2015 5:48 pm Post subject:
I'm kind of amazed nobody has answered this yet, and I'm not sure if its still relevant. But, in the map file, set
[DRED]
Prerequisite=NAYARD
As for the radar problem, there is, I believe, a FreeRadar=y/n tag that's in a map's general settings. At least there was in TS/FS, it's probably the same in RA2/YR... _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Tue Mar 31, 2015 2:33 pm Post subject:
I'm not sure I understand what you mean, but if you mean you want a computer player who owns damaged buildings and doesn't repair them... I _think_ it may be via IQLevel=0 (but that has other effects too)... I think others may be able to help you better.
Else, you can just set the owner of the buildings to Neutral, Neutral player never does anything. _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Tue Mar 31, 2015 3:43 pm Post subject:
I think you can just add more than one Neutral player and define them whatever color you like...
I'm not sure how it works, though. But I know you add, e.g., Neutral2, Neutral3, etc, each with their own color, just like you can add Soviet2, Soviet3, etc.
At least this worked for TS mission maps (for GDI/Nod). Should be the same with RA2. _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
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