Posted: Wed Jan 14, 2015 7:51 am Post subject:
Editing Kanes Wrath - Steam Version
I cant for the life of me get any mods I make to work on Kane's Wrath for Steam. I have WrathEd that has been helpful in identifying the unit and building XMLs for tweaking.
Basically what I want to do is make refineries and silos function like tiberium spikes. Since I cannot get any of my mods to work I was wondering if I can make xml files that would replace the one in the base game.
For instance I see that the source for the GDI refinery using WrathEd is
DATA:gdi/structures/gdirefinery.xml
Could I make a new gdirefinery.xml file with my tweaks in it and insert it in a path such as:
D:\Program Files\Steam\steamapps\common\Command and Conquer 3 - Kane's Wrath\data\gdi\structures\gdirefinery.xml
Thus fooling the game and make my changes? if so what would the path be? QUICK_EDIT
I have WrathED 1.07, but when I open .big or skudef files I cant type anything or save any changes in that program. Is there a manual or tutorial on how to use that thing to change properties in KW? QUICK_EDIT
Read the documentation and take a look at the Sample Mod that comes with WrathEd to understand the basic structure and how to compile a mod. _________________ QUICK_EDIT
Yeah I tried to make a new mod with WrathEd for the Steam version of KW. I cannot get them to function after digging through numerous tutorials already. What I want to do is just edit the base game files for KW in steam, not make a new mod. QUICK_EDIT
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