Posted: Fri Jan 30, 2015 10:04 pm Post subject:
[YR] Overgrowth (2)
Some of you might recognize this map.
Using OmegaBolt's terrain for the preview (the map was pretty much made with it in mind, but it will also work with regular terrain).
Click the image for full view.
And for those that think it's too big for 1v1, there's also a slightly modified version for 2v2.
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Fri Jan 30, 2015 10:26 pm Post subject:
Damn, that looks awesome. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Jan 31, 2015 4:42 pm Post subject:
Holy_Master wrote:
if only forest fire work in ra2.... it will be lolz
http://ares-developers.github.io/Ares-docs/new/scorchflamer.html _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Imho the starting positions look odd with the sand being surrounded with a concrete ring.
This is intentional, those areas are meant to stand out from the rest of the map. People can modify it if they don't like it.
Mig Eater wrote:
Me likey, is it ok if I edit it for use in D-day?
If i wouldn't want people to modify it, i wouldn't make it public in the first place.
Especially that mods can have different tech structures and different gameplay. It's up for everyone to decide how this maps fits in their mod. QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum