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Experimental Extreme AI vs Extreme AI (you tube)
Moderators: Global Crisis Moderators, HG_SCIPCION
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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Mon Mar 02, 2015 1:39 pm    Post subject:  Experimental Extreme AI vs Extreme AI (you tube) Reply with quote  Mark this post and the followings unread

A TEST....




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Matthias M.
Stealth Laser Trooper


Joined: 15 Jun 2012
Location: Germany

PostPosted: Sat May 09, 2015 7:52 am    Post subject: Reply with quote  Mark this post and the followings unread

The explosion could use more OpenGL blend modes or whatever the legacy engine uses for transparency and lighting.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat May 09, 2015 10:01 am    Post subject: Reply with quote  Mark this post and the followings unread

This engine uses DirectDraw.

Blending mode is 25%-50%-75% translucency. Only these steps and that's all. He used everything this engine lets him have.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Sat May 09, 2015 10:20 am    Post subject: Reply with quote  Mark this post and the followings unread

I see someone is friends with Apollo here. Ace work, feels like RS from the vid.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat May 09, 2015 12:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Considering they're both in the TI Devs as well... no surprise.  Rolling Eyes

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat May 09, 2015 3:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh the chaos and calamity. It's bloody amazing!

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sat May 09, 2015 6:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks amazing, but it is too realistic for my taste.  Smile

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Ares Documentation: http://ares-developers.github.io/Ares-docs/
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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Wed May 13, 2015 7:04 am    Post subject: Reply with quote  Mark this post and the followings unread

hey thanks n.n

the explosions are free assets from PPM (Apollo) and my work...

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