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 Forum index » Featured Tools » Voxel Section Editor III » Bug Reporting
Range check error on undo....
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G-E
General


Joined: 09 Feb 2015

PostPosted: Sun Mar 15, 2015 2:12 pm    Post subject:   Range check error on undo.... Reply with quote

Sneaky bug killed all my work, and I couldn't figure out how exactly, as I was using undo/cut/paste on one hand while drawing with the other.

Anyway happened a couple times on different things so I actually tried reproducing it...

I don't know what the range it's checking is, but it happens just after ctrl-z... anything I touch brings up that error, and if I change view, or click a new layer, the whole model disappears... needless to say the voxel get corrupted if you try to save it then.

The first time it happened, the error wouldn't go away and I had to forcefully kill vxlse...

Hope that helps?

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Mar 16, 2015 2:48 am    Post subject: Reply with quote

Try revision 494 (1.39.233). It should be fixed or at least it should work better.

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G-E
General


Joined: 09 Feb 2015

PostPosted: Mon Mar 16, 2015 8:12 am    Post subject: Reply with quote

I grabbed it thanks...
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G-E
General


Joined: 09 Feb 2015

PostPosted: Thu Mar 19, 2015 4:38 am    Post subject: Reply with quote

Bug still exists, if you undo twice in a row... booom range check error.
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Mar 19, 2015 5:22 am    Post subject: Reply with quote

What kind of operations are you undoing?

I could not reproduce this problem here.

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deathreaperz
Commander


Joined: 20 May 2013
Location: Creativity Corp, ID Division

PostPosted: Thu Mar 19, 2015 6:39 am    Post subject: Reply with quote

Same here, got that error while undo
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G-E
General


Joined: 09 Feb 2015

PostPosted: Thu Mar 19, 2015 7:24 am    Post subject: Reply with quote

I was drawing lines in tracks, and I didn't like how it looked so I was going to undo 3x but I got the error at the second...

I can do the same in 1.38 flawlessly.
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Mar 20, 2015 7:30 am    Post subject: Reply with quote

Ok. I've finally managed to reproduce the problem and I saw how awful my code was. I'm gonna be honest that a solution coded at 4:00 am won't make me satisfied with my own code, but at least, revision 496 should be much more reliable with undo and redo with previous betas (from revision 487 onwards).

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