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 Forum index » Miscellaneous Forums » Game Chat » Command & Conquer Chat
random TS sillyness
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Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Tue Apr 28, 2015 1:51 am    Post subject:  random TS sillyness Reply with quote

1. Kane pyramid

see any simmiliarities here ?




2. Obelisk of Light size

if you watch that video closely, you can see that Obelisk
is almost the same size or 1.5x of ordinary Laser
comparing to laser fence, compare it to CONYARD too and NOD Temple
in other words IT IS ALOT SMALLER than in game



note also how Missile silo is small as shit Very Happy


3. Montauk

if Montauk is train with vagons that goes on tunnel rails,
what the hell does it do in the middle of desert ?
and there is no tunnel exit/entrance behind it anywhere #Tongue




4. different GDI component towers (not weapon systems)

in game they look totally different
again component towers, not the weapon systems




5. Crate
anyone noticed how crate looks (except the top layer) like
carnister from World Altering Missile ? #Tongue
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Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Apr 28, 2015 7:54 am    Post subject: Re: random TS sillyness Reply with quote

Exley wrote:
2. Obelisk of Light size

if you watch that video closely, you can see that Obelisk
is almost the same size or 1.5x of ordinary Laser
comparing to laser fence, compare it to CONYARD too and NOD Temple
in other words IT IS ALOT SMALLER than in game


I'm more upset by how ugly the Obelisk looked in that cutscene. It's just a monotonic grey blob.
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tomsons26lv
Cyborg Cannon


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Tue Apr 28, 2015 10:00 am    Post subject: Re: random TS sillyness Reply with quote

1. Yes and no

Its a architectural concept, the point of these is to get a look and feel of the design out on the canvas that other artists can use to keep art consistent.

2. I dare you to try to get isometric assets up to scale with the TS tile size, lets see how you manage. #Tongue

3.
Montauk:
The Montauk is Nod’s mobile command centre. Commander Slavik and his crew use it to travel between battles. Capable of burrowing underground, the Montauk typically remains safely away from the battlefield so as not to endanger the command crew. However, certain conditions can cause the Montauk to enter the battlefield. If this should happen, it is imperative that the Montauk be protected at all costs.
- Tiberian Sun manual



4. And? RA2 is full of beta stuff in FMV's, FMV's are made early on.

5.Random dodecahedron's to contain stuff are random dodecahedron's to contain stuff...
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Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Tue Apr 28, 2015 11:03 pm    Post subject: Reply with quote

I still remember 1999 when played TS
always thought that crate was some sort of "bee hive nest"
and some shit would attack me if it go near it Very Happy
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Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Wed Apr 29, 2015 11:35 pm    Post subject: Reply with quote

There is a mission in firestorm where the montauk appears near a tunnel during a mission. Perhaps this implies that Nod tunnel networks dump out in various spots along a route. Not to mention the hangar that the Scrin vessel was in was gated off and opened up into an area.
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Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Thu Apr 30, 2015 12:36 am    Post subject: Reply with quote

yeah I remember that with screen ship
one of my fav scenes to be honest, too bad they didn't make
video of Vega crashing it #Tongue

theres another sillines within one FMV, the video that
shows disruptors and banshees going to rocky helipads
there is Ion Storm above clearly seen, yet banshees fly Very Happy

lets not forget Titan units, in FMV's and concept arts their leggs are
like humans (knee forward), yet in game they have reversed leggs
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Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

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Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Sat May 23, 2015 7:49 pm    Post subject: Reply with quote

here are 5 more

Tick tank has 2 turrets in renders but in game just 1

Mobile stealth generator should be at least 3x bigger

in EMP video, EMP cannon looks like barrel not some futuristic cannon, and also you can clearly see Anti Tank - Tanks (like germans in RA2) going there

in some renders Droppods should have look like ordinary "star trek" torpedo-pods, yet at the end they made it "flovery"

Cyborg, has 2 weapons, a right arm has machine gun, left arm has errr dunno in english how you call it, a 1 bullet exploder gun
_________________
Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sat May 23, 2015 8:54 pm    Post subject: Reply with quote

Exley wrote:
in some renders Droppods should have look like ordinary "star trek" torpedo-pods, yet at the end they made it "flovery"

I'm guessing you meant flowery.
I don't think that the ingame drop pods are actually "different", but they look different because you can still see the air breaks attached. The air breaks most likely are supposed to detach just before the drop pod hits the ground and they already are detached when you see them in the FMV, while ingame the air breaks never detach because it was too complicated to animate at the time.
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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Sun May 24, 2015 11:04 am    Post subject: Reply with quote

Exley wrote:
here are 5 more
in EMP video, --- you can clearly see Anti Tank - Tanks (like germans in RA2) going there

No, they are artilleries in undeployed mode.
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addseo1118
Civilian


Joined: 27 Apr 2015

PostPosted: Wed May 27, 2015 8:15 am    Post subject: Reply with quote

Red Alert is immortal game.

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