Joined: 09 May 2011 Location: Approaching the Great Pyramid
Posted: Tue Apr 28, 2015 1:51 am Post subject:
random TS sillyness
1. Kane pyramid
see any simmiliarities here ?
2. Obelisk of Light size
if you watch that video closely, you can see that Obelisk
is almost the same size or 1.5x of ordinary Laser
comparing to laser fence, compare it to CONYARD too and NOD Temple
in other words IT IS ALOT SMALLER than in game
note also how Missile silo is small as shit
3. Montauk
if Montauk is train with vagons that goes on tunnel rails,
what the hell does it do in the middle of desert ?
and there is no tunnel exit/entrance behind it anywhere
4. different GDI component towers (not weapon systems)
in game they look totally different
again component towers, not the weapon systems
5. Crate
anyone noticed how crate looks (except the top layer) like
carnister from World Altering Missile ? _________________
Posted: Tue Apr 28, 2015 7:54 am Post subject:
Re: random TS sillyness
Exley wrote:
2. Obelisk of Light size
if you watch that video closely, you can see that Obelisk
is almost the same size or 1.5x of ordinary Laser
comparing to laser fence, compare it to CONYARD too and NOD Temple
in other words IT IS ALOT SMALLER than in game
I'm more upset by how ugly the Obelisk looked in that cutscene. It's just a monotonic grey blob. _________________
Posted: Tue Apr 28, 2015 10:00 am Post subject:
Re: random TS sillyness
1. Yes and no
Its a architectural concept, the point of these is to get a look and feel of the design out on the canvas that other artists can use to keep art consistent.
2. I dare you to try to get isometric assets up to scale with the TS tile size, lets see how you manage.
3.
Montauk:
The Montauk is Nod’s mobile command centre. Commander Slavik and his crew use it to travel between battles. Capable of burrowing underground, the Montauk typically remains safely away from the battlefield so as not to endanger the command crew. However, certain conditions can cause the Montauk to enter the battlefield. If this should happen, it is imperative that the Montauk be protected at all costs.
- Tiberian Sun manual
4. And? RA2 is full of beta stuff in FMV's, FMV's are made early on.
5.Random dodecahedron's to contain stuff are random dodecahedron's to contain stuff... _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
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Joined: 09 May 2011 Location: Approaching the Great Pyramid
Posted: Tue Apr 28, 2015 11:03 pm Post subject:
I still remember 1999 when played TS
always thought that crate was some sort of "bee hive nest"
and some shit would attack me if it go near it _________________
There is a mission in firestorm where the montauk appears near a tunnel during a mission. Perhaps this implies that Nod tunnel networks dump out in various spots along a route. Not to mention the hangar that the Scrin vessel was in was gated off and opened up into an area. _________________ You come for the modding but you stay for the Crap Forum. QUICK_EDIT
Joined: 09 May 2011 Location: Approaching the Great Pyramid
Posted: Thu Apr 30, 2015 12:36 am Post subject:
yeah I remember that with screen ship
one of my fav scenes to be honest, too bad they didn't make
video of Vega crashing it
theres another sillines within one FMV, the video that
shows disruptors and banshees going to rocky helipads
there is Ion Storm above clearly seen, yet banshees fly
lets not forget Titan units, in FMV's and concept arts their leggs are
like humans (knee forward), yet in game they have reversed leggs _________________
Joined: 09 May 2011 Location: Approaching the Great Pyramid
Posted: Sat May 23, 2015 7:49 pm Post subject:
here are 5 more
Tick tank has 2 turrets in renders but in game just 1
Mobile stealth generator should be at least 3x bigger
in EMP video, EMP cannon looks like barrel not some futuristic cannon, and also you can clearly see Anti Tank - Tanks (like germans in RA2) going there
in some renders Droppods should have look like ordinary "star trek" torpedo-pods, yet at the end they made it "flovery"
Cyborg, has 2 weapons, a right arm has machine gun, left arm has errr dunno in english how you call it, a 1 bullet exploder gun _________________
in some renders Droppods should have look like ordinary "star trek" torpedo-pods, yet at the end they made it "flovery"
I'm guessing you meant flowery.
I don't think that the ingame drop pods are actually "different", but they look different because you can still see the air breaks attached. The air breaks most likely are supposed to detach just before the drop pod hits the ground and they already are detached when you see them in the FMV, while ingame the air breaks never detach because it was too complicated to animate at the time. _________________ QUICK_EDIT
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