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Tiberian Sun to Red Alert 2 Maps
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Zeoinx
Civilian


Joined: 23 Jun 2013

PostPosted: Thu May 07, 2015 8:30 am    Post subject:  Tiberian Sun to Red Alert 2 Maps
Subject description: I was bored and noone apparently did it at CNCLabs
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This is basicly a copy of my topic at CNCLabs....

(In reference to a different topic i made there, i was trying to see if someone else made these maps or if they were interested in doing so....)

Well apparently this is a LOT easier then I thought it was going to be, and since no-one replied stating it was done before on my other topic when i was looking for others who did it or could, I attempted it on one of the smaller maps I enjoyed in Firestorm, Dueling Islands.

With the exception of a few minor tile errors, and two major cliff errors (took a bit of working to get it normal) I managed to set it up so it looks pretty good. The only real major change to the map is the non destructible cliff faces on the gem islands to the north and south of the two bases respectably, and the addition of 1 oil derrick at each base, and a bunker near the entrance ramp to the base. I'll prob attempt to do all the Tiberian Sun maps eventually, but next on my list is going to be Super Bridgehead Redux.

Let me know if there were any bugs I missed.

Download : https://dl.dropboxuserco...%202%20Maps/duel2015.rar

If you cant open the file, use WinRaR.

Edit : Super Bridgehead Redux was a bit more bug fixing, and I didn't fix all the shores perfectly yet as I didn't want to completely change the terrain and make it flat. Also, as i was adding random tree's I started prob going a tad overboard, until I remembered if this was lore friendly, this would be before the Tiberium Outbreak totally destroys most of nature, so I turned the entire map into what I felt was a entire forest and mountian range. Map prob still has some work to do, and some adjustments in detailing, but I think its looking alright so far.

Download : https://dl.dropboxuserco...ps/super_Bhead_redux.rar

If you cant open the file, use WinRaR.

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Thu May 07, 2015 8:44 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm fairly certain quite a few maps have been converted across over the years already (including dueling islands) with various changes, but sites hosting them have come and gone so perhaps they have been lost to time.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu May 07, 2015 10:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Nah, most of the TS conversions which happened survived - either being part of TX http://tx.strategy-x.com/?p=multi either being rendered by zzattack http://ra2maps.zzattack.org/ . There was also some in the MO 2.0 scrappack somewhere scattered on ModDB.

Zeoinx, question, are you aim these for modders or for players?

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Zeoinx
Civilian


Joined: 23 Jun 2013

PostPosted: Thu May 07, 2015 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

To be perfectly honest, I just wanted to play them myself, but since I created them, I figured I might as well share them to other players.

They don't really count as a mod, as Im not using any new assets in the maps.

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Zeoinx
Civilian


Joined: 23 Jun 2013

PostPosted: Fri May 08, 2015 2:34 am    Post subject: Limited Access (4) Reply with quote  Mark this post and the followings unread


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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun May 10, 2015 12:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Oil Derrick at the bottom left is outside of the map. Also if you add Derricks, then add a Derrick to each player.

Good job regardless.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Zeoinx
Civilian


Joined: 23 Jun 2013

PostPosted: Thu May 14, 2015 1:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

If i didnt add one for each player, oops, and outside the map, double oops, I'll have to look into that, I could have sworn i did, but must not have saved that edit.

Ill fix it up and reupload when I get some time, I was experimenting to see what I could do with some of the TS Campaign levels. I wish I knew more about how to design SP missions so I could make use of the terrain, but I was never able to figure out the way the programming works in Final Sun // Alert outside of multiplayer maps. Anyway I got a few maps Im working on at once, Im horrible at sticking to a single map at a time, usually because if i stare at the same terrain for hours on end ill either get bored of it or become blinded to errors I would eventually stop noticing.

Any maps you folks are looking for or maybe designed?

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