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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Jul 07, 2015 9:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks funky. I like it.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Thu Jul 23, 2015 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

@PillBox20: Here's the oil explosion



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Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Thu Jul 23, 2015 6:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

How about a napalm bomb explosion or a fuel air bomb

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badbully
Grenadier


Joined: 03 Jul 2015
Location: between heaven and hell "the healln point"

PostPosted: Thu Jul 23, 2015 6:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

A Purple Explosion which make Purple Smoke and ends with red smoke with an outline of green.

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Thu Jul 23, 2015 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oooh, thank you DonutArnold!  Surprised

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri Jul 24, 2015 8:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Algerian Major: Here ya go



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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri Jul 24, 2015 9:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Darkstorm: Flamethrower's flame

EDIT: Only one request left, be quick!



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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri Jul 24, 2015 9:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Slightly better version of flame:



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DonutArnold
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Joined: 18 Jan 2005
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PostPosted: Sat Jul 25, 2015 10:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Freebie, different oil explosion:



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Jul 25, 2015 3:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Napalm is excellent.
The oil explosion looks more like some kind of exploding jet engine due to the thin fast stream upwards (could be useful for an exploding missile silo). But otherwise very cool.
The previous oil explosion looks like it would suit exploding barrels better. I like the small debris on it.

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Anderwin
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Joined: 16 May 2005

PostPosted: Sat Jul 25, 2015 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

The flame explosion looks like it's stop like a square in a box. Maybe remove it?

Request: A cool weather storm animation a new one.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sat Jul 25, 2015 8:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

The oil explosion 2 seems more like an underground explosion (add flying sewer cover lol) but it could be snipped of the end cloud to be used for some cool uses.

Though it's not an explosion technically, a flame jet from ground to air would be pretty sweet. ex: See lava jets.

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Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Sun Jul 26, 2015 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey DonutArnold tnx you're one of the only that are still taking requests anyway great job guys like you make the game a life (for sometime)

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Kamuix
Rocket Infantry


Joined: 02 Nov 2012
Location: Canada

PostPosted: Tue Nov 17, 2015 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh wow these are awsome i only just seen and downloaded these now nice work!! Theyre going in my personal mod i'm working on, thanks alot!

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Nov 22, 2015 2:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

@deathreaperz: Maybe one of these will satisfy



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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Nov 22, 2015 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Extra:



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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Nov 22, 2015 4:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Freebie, with and without shrapnel



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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sun Nov 22, 2015 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tasty explosions Smile

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Nov 23, 2015 8:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Better flamethrower's flame:



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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Mon Nov 23, 2015 11:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's amazing, any chance I can get something similar but bigger to use as an impact animation. Actually, just a larger version of that animation would suffice.

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Tue Nov 24, 2015 9:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank you for sharing your work, DonutArnold! Smile

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Nov 24, 2015 7:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for your input guys! Here's the bigger one:



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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Sun Nov 29, 2015 3:21 am    Post subject: Reply with quote  Mark this post and the followings unread

You did a super plasma explosion, DonutArnold! Thanks!

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Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Sun Nov 29, 2015 10:08 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm curious to see how you would make a small nuclear explosion caused by something like nuclear waste container/nuclear barrel.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Mon Nov 30, 2015 8:43 am    Post subject: Reply with quote  Mark this post and the followings unread

I appreciate it very much, thanks.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Nov 30, 2015 8:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Nooze wrote:
I'm curious to see how you would make a small nuclear explosion caused by something like nuclear waste container/nuclear barrel.


There's a mini-nuclear explosion on the first page. It looks like it could fill said purpose.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Nov 30, 2015 4:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Popular request, make better nuke:



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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Mon Nov 30, 2015 8:33 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Nice, that looks pretty damn good!

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Mon Nov 30, 2015 9:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh o.O
super!

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Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Tue Dec 01, 2015 3:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Okay that is pretty damn nice Very Happy

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Dec 01, 2015 6:19 am    Post subject: Reply with quote  Mark this post and the followings unread

The improvements with each iteration of your nuke render are impressive. Could we expect a super-sized version, like you did for the last one?

Either way, great work.

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Dec 01, 2015 7:40 am    Post subject: Reply with quote  Mark this post and the followings unread


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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Dec 01, 2015 10:41 am    Post subject: Reply with quote  Mark this post and the followings unread

For those who have already downloaded the 3x version, please download it again, I've re-rendered it, so it has less noise.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Dec 01, 2015 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rejected flame stream:



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MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Tue Dec 01, 2015 8:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good work Arnold. It looks way much better than orginal.

Here is an ingame ss.



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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Dec 01, 2015 9:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

DonutArnold wrote:
Rejected flame stream:


Could this come 32 faced?

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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=======================
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Dec 02, 2015 2:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

the black outline from the last smoke frames, break up the illusion of a flame 'stream' to much it seems.

You can easily tell its lots of individual animations playing together.

the OpenRA RA1 flamethrower infantry is a good example of a fire 'stream'

Basically i think you need to remove the ending 'smoke' parts of the animation and have it as all fire

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Dec 02, 2015 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
Could this come 32 faced?

Does Ares support 32 faced BehavesLike=Fire particles?
What about the special mirroring-logic that is applied to this? The SHP has only N, NW, W, SW and S, SE, E, NE are mirrored by the engine from the other facings.
So to keep the same logic, Ares would have to support a 16 facing SHP, where the other 16 facings are mirrored along the center point.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Dec 02, 2015 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

I so knew the moment I wrote that that you will be the one who will try to prove that it would be useless in your world thereby it must be useless for everyone. Rolling Eyes

If you haven't realized it on yout own already - I haven't touched YR for half a year now and I don't even plan to. I mod OpenRA whixh does support animated 32-facing projectiles, with related mirroring etc. The Shoebox of Doom in the OpenRA TS mod fires an animated 8-faced "Arcing" projectile right now.

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Wed Dec 02, 2015 5:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

#rekt

MININUKE variant of the nuke anim perhaps?

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DonutArnold
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Joined: 18 Jan 2005
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PostPosted: Wed Dec 02, 2015 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mini nuke variant:



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DonutArnold
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Joined: 18 Jan 2005
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PostPosted: Wed Dec 02, 2015 10:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nuke revision 2:



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Dec 03, 2015 7:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
OpenRA does support animated 32-facing projectiles

Would it have been so hard to write only that, for once keeping your arrogance for yourself!?

@DonutArnorld: really cool animations.
On the Nukes i would only suggest giving the top mushroom part more inner movements. Like fire raising only in the center and then moving outwards and descending there as smoke.
Your oil explosion is showing this fine

You can see how the heat raises the center, but the colder smoke on the outer border goes down. Thus giving it a nice inner turbulence/twirl.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Dec 03, 2015 10:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Good point, LKO. You can also see the downward swirling movement of the edges of the "shroom" in this video:




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DonutArnold
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Joined: 18 Jan 2005
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PostPosted: Mon Dec 07, 2015 10:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Nuke revision 3:



nuke04_04_render02.gif
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Dec 07, 2015 12:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

If I may, I'd suggest making the shock wave on the ground faster and the mushroom cloud smoke linger for longer.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Dec 07, 2015 6:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

No more suggestions & changes after this:



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Dec 08, 2015 3:54 am    Post subject: Reply with quote  Mark this post and the followings unread

I suggest slowing down the mushroom cloud relative to the horizontal blast, because the actual detonation is radiative heat  from a fixed ground location or a falling aerial location (airburst)...

The bright mushroom should turn into dark smoke and keep rising instead of staying bright the whole way, and only then turning dark when it stops moving. Also the blast should happen quickly while the rest slows down evenly so there's no abrupt halt at the end.

Graphically it's excellent though, just tweak the timing Smile

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Dec 08, 2015 6:58 am    Post subject: Reply with quote  Mark this post and the followings unread

No more suggestions & changes after this as this is the final version.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Tue Dec 08, 2015 10:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Hehe, this is why I don't do request threads but kudos for donut bearing so far.  Laughing

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