Posted: Thu Jun 25, 2015 11:53 am Post subject:
Tiberian sun multi missile?
Subject description: Solved!
I am wondering how I would go about coding a Tiberian sun style multi missile (so basically having the missile spilt before it reaches the ground into smaller projectiles which detonate on impact with the ground)?.
Any ideas? _________________ Last edited by Madin on Sun Jun 11, 2017 9:34 am; edited 1 time in total QUICK_EDIT
Cant you try to to edit the Nod special power where it drops the mine's but instead of the vertigo *if I'm not mistaking* replace it with a missile and replace the nod mine's that drops from the plane with cluster like weapon objects ?
If you do that you get I think what you want. _________________
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