:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Fri Dec 15, 2017 8:16 am
All times are UTC + 0
 Forum index » Featured Tools » CnC Editing Tools
OS HVA Builder 2.2 WIP 1
Moderators: CnC Editing Tools Developpers
Post new topic   Reply to topic Page 2 of 2 [62 Posts] View previous topic :: View next topic
Goto page: Previous 1, 2
Author Message
XxpeddyxX
Commander


Joined: 03 Sep 2004
Location: Sydney, Australia

PostPosted: Sat Apr 16, 2016 4:09 am    Post subject: Reply with quote

Just tried opening the turret's voxel alone, if I add a new frame it shows 2/0, not 1/2 or 2/2. You try and move the voxel around in the second frame and it forces itself straight back to its original position. Fun times.

Back to top
View user's profile Send private message Skype Account
G-E
General


Joined: 09 Feb 2015

PostPosted: Sat Apr 16, 2016 5:09 am    Post subject: Reply with quote

Sorry maybe...


OS_HVABuilder_2.2_WIP7.rar
 Description:

Download
 Filename:  OS_HVABuilder_2.2_WIP7.rar
 Filesize:  423.13 KB
 Downloaded:  19 Time(s)


Back to top
View user's profile Send private message
XxpeddyxX
Commander


Joined: 03 Sep 2004
Location: Sydney, Australia

PostPosted: Sat Apr 16, 2016 11:49 am    Post subject: Reply with quote

I uploaded a video of the issue, this is after WIP7 too btw, thanks for the effort, it could be the voxel, could be my system I don't know.




Back to top
View user's profile Send private message Skype Account
G-E
General


Joined: 09 Feb 2015

PostPosted: Sun Apr 17, 2016 3:19 am    Post subject: Reply with quote

That is weird, either it's the way you're moving, the surface your mouse is on, or you have something wonky with drivers.

I would try another mouse with lower sensitivity settings in control panel, maybe enable mouse smoothing if possible?
_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
XxpeddyxX
Commander


Joined: 03 Sep 2004
Location: Sydney, Australia

PostPosted: Sun Apr 17, 2016 4:45 am    Post subject: Reply with quote

Don't think it's the mouse, it only bugs up with frames 2 onwards, everything else is flawless. Also only seems to be an issue with turrets, I can add additional frames to body animations with no problems.

Not sure if it helps but I editted the exact same model before, it wasn't until I decided to reedit that this started happening, but now it's with all models.
_________________

Back to top
View user's profile Send private message Skype Account
G-E
General


Joined: 09 Feb 2015

PostPosted: Sun Apr 17, 2016 6:58 am    Post subject: Reply with quote

And you're editing the turret opening it directly, not opening the whole unit right?

I can't imagine the program cares if a turret is a ****tur.vxl but stucuk can chime in about that. You can try renaming your voxel first? Maybe there's a conflict with section names?
_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
XxpeddyxX
Commander


Joined: 03 Sep 2004
Location: Sydney, Australia

PostPosted: Sun Apr 17, 2016 7:56 am    Post subject: Reply with quote

Removed the 'tur' from the voxel name and was able to add and edit a second frame just fine. Definitely seems like a xxxtur.vxl issue with the HVA builder.

Saved it and threw it in the game. Works fine however the voxel piece on the second frame looks almost black in some facings, is this a normals issue now?
_________________

Back to top
View user's profile Send private message Skype Account
G-E
General


Joined: 09 Feb 2015

PostPosted: Sun Apr 17, 2016 8:56 am    Post subject: Reply with quote

Yes because hva rotation rotates the normals with it... say you have 2 dot thick rectangle, the normals would have to be the same on both sides...

I made a 4 bladed spinning turret, much like the gap generator, and I replicated the normals on each corner, looked alright. If you are rotating a minigun barrel made of 4 tubes, the best option might be to rotate left 22 degrees from center, and the next frame 22 degrees right. With such little change the normals should still look ok...
_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
XxpeddyxX
Commander


Joined: 03 Sep 2004
Location: Sydney, Australia

PostPosted: Sun Apr 17, 2016 12:15 pm    Post subject: Reply with quote

Yeah I just did that, at least it looks like it's moving, that's all I wanted. Smile
_________________

Back to top
View user's profile Send private message Skype Account
PussyPus
Energy Commando


Joined: 14 Jul 2015
Location: The Arab Country, Time Travel?

PostPosted: Wed Oct 25, 2017 2:02 pm    Post subject: Reply with quote

It's nice that GDI's Titan has voxel for legs, is moving voxel section (like walking vehicle or helicopter's rotor) impossible in TS? or is it possible by using hyperpatch or something?
_________________
If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .


Back to top
View user's profile Send private message Skype Account
NucleiSplitter
Cyborg Artillery


Joined: 28 Oct 2016
Location: Somewhere in South East Asia

PostPosted: Wed Oct 25, 2017 6:14 pm    Post subject: Reply with quote

To answer your question:

Take a look at the Mammoth MKII Walker, it has multiple sections that are animated while being a voxel. So, it's not completely impossible, just positioning the Rotor of a Helicopter or a Propeller of a Plane is the problem, but the WW coded RA2 to have better voxel rendering than TS due to the Nighthawk Transport and other shenanigans WW used it for (Unused Hind, etc.) #Tongue

Anyway, forgive us for the 1 Year Bump of this topic Smile
_________________
~ Meow ~

Note: You can call me 'Fission' or 'CellSplitter' if my name is too long, I can't change it anymore.

Back to top
View user's profile Send private message Facebook Profile URL
E1 Elite
Energy Commando


Joined: 28 May 2013

PostPosted: Thu Oct 26, 2017 1:29 pm    Post subject: Reply with quote

TS engine doesn't support aircraft/heli rotor animation, no hacks for that.
Voxel animated mechs work.

Attaching an alternative grid.png for this tool.


AltGrid.jpg
 Description:
 Filesize:  131.51 KB
 Viewed:  225 Time(s)

AltGrid.jpg



grid.zip
 Description:

Download
 Filename:  grid.zip
 Filesize:  33.11 KB
 Downloaded:  2 Time(s)


Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 2 of 2 [62 Posts] Goto page: Previous 1, 2
View previous topic :: View next topic
 Forum index » Featured Tools » CnC Editing Tools
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise play the game below please contact the Administrator for help.


 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.1763s ][ Queries: 15 (0.0617s) ][ Debug on ]