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(almost) functional RA3 sides!
Moderators: kenosis
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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Aug 30, 2015 3:27 pm    Post subject:  (almost) functional RA3 sides!
Subject description: campaign use only
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The nanocores' icons are oversized though......



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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Sun Aug 30, 2015 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yup, those designs are still horrible. I hoped they'd look better in a "Red Alert 2 edition".

Those Soviet defenses are ugly as sin especially.

I commend you for your conversion work though.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Aug 30, 2015 5:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

you know. I'll be fan of this mod if you make and release it for real!  Very Happy

IMO Kirov look too small.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Aug 30, 2015 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

icon size fixed



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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Sun Aug 30, 2015 11:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh, yeah... this is great!
but japan side work with AI? .-.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Aug 31, 2015 7:00 am    Post subject: Reply with quote  Mark this post and the followings unread

no way. So player can only fight against japan in special maps

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Mon Aug 31, 2015 3:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

So yea doing a actual RA3 in YR Mod wouldn't work for making Japan... unless ignored their build mechanic for the AI and had only player use it properly.

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Mon Aug 31, 2015 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

...Allies? Sad

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Tue Sep 01, 2015 3:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

meh, allies?

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badbully
Grenadier


Joined: 03 Jul 2015
Location: between heaven and hell "the healln point"

PostPosted: Wed Sep 02, 2015 4:56 am    Post subject: Reply with quote  Mark this post and the followings unread

they look too world domination mod type of thing.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Sep 02, 2015 10:27 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd say if you wanna dumb them down for RA2... If the AI can handle it you could just have it so they have "Dual" Build Queues from the War Factory & Con Yard.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Thu Sep 10, 2015 12:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

instant of using nano core function like Ra3 I suggest to use those nano core as base expansion node similar to GDI Surveyor in C&c3 while keep build function follow what Ra2 offer, like this it's should be easier to manage Ai while you can keep Nano Core in same time.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Sep 13, 2015 5:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

some new cameos.....



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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Sep 13, 2015 8:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow they look great!

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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Sun Sep 13, 2015 11:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is it wierd that those buildings being out of RA3 scale bothers me? The RA3 Units as well, not faulting your conversion, just how RA2 scales the bases of the RA3 building...

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