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[RA2/YR] Structure suggestions
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The_Hunter
Medic


Joined: 10 Nov 2004
Location: The Netherlands

PostPosted: Sun Oct 23, 2016 1:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nooze wrote:
Slight changes

Fantastic, overal realy enjoy your sprite/shp work.

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Mon Oct 24, 2016 4:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Nooze wrote:
Slight changes

MadHQ is definitely going to be mad - enough to prove his namesake right #Tongue

Great job!

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Mon Oct 24, 2016 6:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Why would I be mad? There have been other Yuri refinery's made.

I do not care to much about graphics these days, so I really do not care.

Anyways, it does look really nice! It should be interesting to see it finished and in game.

Also, by any chance are any of the textures used on that from my released 3d source's? I was just curious if any one was using them...

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Oct 24, 2016 8:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, looks great. Your work is always top notch.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue Oct 25, 2016 9:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why yuri refinery
why not allied/soviet slave miners Very Happy

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Tue Oct 25, 2016 10:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

cxtian39 wrote:
Why yuri refinery
why not allied/soviet slave miners Very Happy


You know that is not the worse idea... though I am not sure the game engine would allow for it...

Also slave miners name would be changed to some thing like prison miners or some thing like that, as I do not think the allies and soviets like the idea of slaves...

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Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Wed Oct 26, 2016 4:38 am    Post subject: Reply with quote  Mark this post and the followings unread

MadHQ wrote:
cxtian39 wrote:
Why yuri refinery
why not allied/soviet slave miners Very Happy


You know that is not the worse idea... though I am not sure the game engine would allow for it...

Also slave miners name would be changed to some thing like prison miners or some thing like that, as I do not think the allies and soviets like the idea of slaves...


That's a bit dark and distressingly not far off.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed Oct 26, 2016 6:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Make a Finnish side and a version of it too since we have this so called "kuntouttava työtoiminta" (rehabilitative work) Laughing

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Oct 26, 2016 7:06 am    Post subject: Reply with quote  Mark this post and the followings unread

DonutArnold wrote:
Make a Finnish side and a version of it too since we have this so called "kuntouttava työtoiminta" (rehabilitative work) Laughing


Don't forget the "recreative activity" which just involves people getting intoxicated Very Happy

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Oct 26, 2016 10:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Prison Miner,Gulag Miner, and Slave Miner?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Oct 26, 2016 10:38 am    Post subject: Reply with quote  Mark this post and the followings unread

It's not like they'd have to be slaves. Could be mobile robot mining stations.

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Damfoos
Rocket Infantry


Joined: 27 Mar 2016

PostPosted: Wed Oct 26, 2016 10:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Indeed. And even if they'd use human ore collectors, those could be Workers, not Slaves (with respective changes in voiceover and behavior).

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Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Wed Oct 26, 2016 12:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Unless I can find a way to convert 3d object into voxel in Blender, I don't think I'm able to offer much to this idea.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Oct 26, 2016 1:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

create a 32 facing SHP unit Wink

Otherwise, blender surely also has a 3ds export, so you could use 3ds2vxl.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Wed Oct 26, 2016 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah Slaved=yes unit is never meant to be a slave Wink
Robots/drones are more appropriate for A/S fractions
Giving a deathweapon can prevent rebellion

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Catto
Vehicle Drone


Also Known As: MlemandPurrs
Joined: 05 Dec 2022
Location: Kittstanbul

PostPosted: Sun Dec 11, 2022 8:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

arise longst dead thread for thou shalst serve a noble purpose

im pondering if that yuri refinery had ever been finished and released.

your awesomely made stuff is top notch !

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