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 Forum index » Modding Central » Generals Editing Forum
how to add a music on mainmenu screen when shellmap is off
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ostad.chakhan
Civilian


Joined: 14 Nov 2015

PostPosted: Sat Nov 14, 2015 10:46 pm    Post subject:   how to add a music on mainmenu screen when shellmap is off
Subject description: i dont know how to do this , i try to make a mod
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hello everyone !  Smile

now i wanto make a mod with new GUI and new Buttons and a new theme

but i dont like to change some old musics by renew or replace, its simple

after some working on zerohour 1.04 i have some problem to add a music on

mainmenu screen of the game , does any one knows how can to do this??

i dont use shellmap movie and its disabled Question  Question  Question

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Nov 16, 2015 11:24 am    Post subject: Reply with quote

You can't as far as I know. That is part of the quickstart (which is no shellmap) mode.
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ostad.chakhan
Civilian


Joined: 14 Nov 2015

PostPosted: Tue Nov 17, 2015 3:22 pm    Post subject: Reply with quote

oh damn !! is there any way to edit the scripts into the folder/zerohour/WindowZH.big\Window\Menus\MainMenu.wnd

in some mods they are using of clock script into the mainmenu
i cant write any scripts like this i dont know whats the language & whats the functions could be used
and what about ShellMenuScheme.ini file root:/Data/ini/

no way no choice go home boys

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sgtmyers88
Medic


Joined: 05 Oct 2008
Location: USA

PostPosted: Sun Sep 25, 2016 6:37 am    Post subject: Reply with quote

(edit sorry didn't see that this post was a year old lol)

As far as I know you can't. Its hardcoded into the game. Spent many years trying to figre it out, what you have to do is make a small tile map in Worldbuilder and black it out.



When I did the new fast loading menu screen for Tiberian Dawn Redux I did the above method by creating a small map then custom designed a background image, next I went into gmax and made a flat plane and applied the background texture to it before exporting it to a .w3d model. Then I coded it into the game as an misc. system object then placed it in worldbuilder in the center of the aforementioned map. I then disabled the shroud and made a initialcameraposition waypoint and scripted the camera to look down at the ground at this waypoint where my model was placed at the center of the map. viola a working fast loading map with a background that allows background menu music.

Oh and yes the clock is in the mainmenu.wnd code and is disabled by default but it is in there still.

Also to enable the normal shellmap and videos you will need to set generals.exe to WinXPSP2 compatibility mode.
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