Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 12:00 pm
All times are UTC + 0
Operation: 2 Minutes to Midnight
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [5 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Chrono Vortex
Medic


Joined: 23 Nov 2015

PostPosted: Tue Dec 22, 2015 9:03 am    Post subject:  Operation: 2 Minutes to Midnight
Subject description: Multiplayer Infiltration/Spy-Hunting Map
Reply with quote  Mark this post and the followings unread

After watching way too many Gmod videos, I thought "Hey, I bet I could make the Red Alert 2 equivalent of 'Prop Hunt' if I fiddle around enough with some map mechanics!" After many changes to the original ini and lots of patrol teams (or at least there will be when get back onto my lazy butt and finish this thing), I think I've come up with something workable.


Preview Image

The setting is in Moscow. Since RA2 can't work out unit assignment based on starting positions I had to rely on the original houses, namely Russia, Iraq and America. The idea is that the American spy has to blend in with all the infantry patrols while avoiding being crushed by tank patrols to make it to the Kremlin. The soviets' job is to kill the spy before it gets to the Kremlin without killing more that three (this may change during balance testing) civilians.


I totally didn't spend two hours on this

The setup of the patrol teams requires the spy to change disguise at least twice (the approximate section in which each infantry type will patrol is shown above). To balance out the extreme difficulty of being the lone spy, several mirage tanks "converted" to transports are scattered throughout the map for the spy to hide in.

I wanted to get some feedback on the idea before I got in too deep (ba-bum-tish) on scripting all the patrol routes. Constructive criticism, suggestions and any comments for that matter are welcome and appreciated.

EDIT: All the infantry patrols have been implemented, so this is actually a playable map now. I probably could have set it up to be a little bit more randomized if I had added team switching actions into the scripts, but this'll work for the moment.



2 Minutes to Midnight.mpr
 Description:

Download
 Filename:  2 Minutes to Midnight.mpr
 Filesize:  186.03 KB
 Downloaded:  15 Time(s)


Last edited by Chrono Vortex on Thu Dec 24, 2015 11:38 am; edited 2 times in total

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Dec 22, 2015 9:45 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm pretty sure there are ways to emulate Prop Hunt much more closely, e.g. by creating units that look like terrain types (can tell them apart from trees as they won't catch fire [doesn't apply to vanilla RA2 and YR though]), or using mirage tanks without weapons, etc. Your approach is something quite different, but I'm not saying it's bad.

_________________


Back to top
View user's profile Send private message
Chrono Vortex
Medic


Joined: 23 Nov 2015

PostPosted: Tue Dec 22, 2015 11:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Emulating prop hunt as closely as possible wasn't really my goal, it’s just where the idea came from (I suppose I should've made that a little more clear). If it were, I could have easily set up a global mission timer for the time limit, given the Allied player a mirage tank and made a map with more terrain objects. Maybe I'll make that my next map.

_________________

Last edited by Chrono Vortex on Sun Aug 06, 2017 11:48 am; edited 1 time in total

Back to top
View user's profile Send private message
ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Wed Dec 23, 2015 7:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Interesting approach but if had a bit more depth to it...hmm.  Smile

Back to top
View user's profile Send private message
Chrono Vortex
Medic


Joined: 23 Nov 2015

PostPosted: Wed Dec 23, 2015 9:22 am    Post subject: Reply with quote  Mark this post and the followings unread

What exactly do you mean by “depth?” Is there a particular area you had in mind that I could expand in or do you mean just general adding of details n' stuff?

_________________

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [5 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1645s ][ Queries: 13 (0.0093s) ][ Debug on ]