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Yuri's Rail Cannon [RA2/YR]
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Izanagi_no_Durrani
Vehicle Driver


Joined: 30 Dec 2015

PostPosted: Sat Jan 02, 2016 9:08 am    Post subject:  Yuri's Rail Cannon [RA2/YR] Reply with quote  Mark this post and the followings unread

A big ass railgun tank, I think it came out pretty well  Smile
let me know what you think.



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Jan 02, 2016 9:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Definitely looks interesting, but there is a reason tracks curve under the other way, if this had to climb hills it would have to go backwards...

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Jan 02, 2016 10:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Great, that looks epic. I love it. Very Happy

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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Sat Jan 02, 2016 10:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks Good really good Smile

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Jan 02, 2016 2:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice design and well done shape.
The texturing could use some more love though. Right now i would give the texture only 6 of 10 points, since its mainly single shaded areas.
The big remap boxes on the side could get for example a small Yuri logo in them, or some metal plate texture.

A few black holes could be fixed as well.

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Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Sat Jan 02, 2016 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks good, Im tempted to use it, thx and gj.

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Izanagi_no_Durrani
Vehicle Driver


Joined: 30 Dec 2015

PostPosted: Sat Jan 02, 2016 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks everyone for the input, im still learning to use VXLSE III but I'll definitely try to improve this voxel.

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geof101
Rocket Infantry


Joined: 30 May 2012

PostPosted: Sun Jan 03, 2016 4:47 am    Post subject: Reply with quote  Mark this post and the followings unread

but why do I have the feeling if it shoots its giant cannon, the tank will tilt backward?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Jan 03, 2016 6:28 am    Post subject: Reply with quote  Mark this post and the followings unread

railguns don't have recoil.

think it could do some tweaks though as its a bit too boxy for a high tier unit if its a yuri arsenal.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jan 03, 2016 1:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh, just noticed it's supposed to be a Yuri unit.
Looks more like Soviet to me.

For a Yuri unit i would suggest making the remap boxes on the side round. something like a quarter cylinder. Just some more funky round elements to make it look closer to Yuri style.

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Izanagi_no_Durrani
Vehicle Driver


Joined: 30 Dec 2015

PostPosted: Sun Jan 03, 2016 10:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

I made some tweaks, check it out, let me know what you guys think



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jan 03, 2016 11:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

very good improvement
now you only have to get rid of the black hole syndrome.

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Izanagi_no_Durrani
Vehicle Driver


Joined: 30 Dec 2015

PostPosted: Sun Jan 03, 2016 11:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks! but how does one do that though? By smoothing normals manually?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jan 04, 2016 1:50 am    Post subject: Reply with quote  Mark this post and the followings unread

no, by adding an additional layer of voxel.
When you have only 1 layer, holes can appear between 2 diagonal placed voxel.
Give your unit 2 or even 3 layer thick hull of voxels, so there can't be any holes.

If you have already multiple layers, it could be that the voxel of the inner layer have a wrong normal. Thus they look too dark and create those black holes when they are visible at certain angles.

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Izanagi_no_Durrani
Vehicle Driver


Joined: 30 Dec 2015

PostPosted: Mon Jan 04, 2016 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

I made some adjustments, removed most of the black holes, but some are still there..



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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Tue Jan 05, 2016 6:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow. This looks great. More new voxels would be awesome.

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