Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 7:46 pm
All times are UTC + 0
Nooze's Stuff
Moderators: Global Moderators, Media Hut Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [38 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Mon Mar 28, 2016 6:43 am    Post subject:  Nooze's Stuff Reply with quote  Mark this post and the followings unread

I guess I'm gonna be popping random things I make here.
Here's something:

Back to top
View user's profile Send private message
DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Mar 28, 2016 7:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Me likes #Tongue

Back to top
View user's profile Send private message
MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Mon Mar 28, 2016 7:40 am    Post subject: Reply with quote  Mark this post and the followings unread


_________________
CnCD2K Mod: http://www.moddb.com/mods/red-alert-2-yuris-revenge-cncd2k-mod
Changed Dune Mod: http://www.moddb.com/mods/changed-dune
MustaphaTR's D2K Mod: http://www.moddb.com/mods/mustaphatrs-d2k-mod
Generals Alpha: http://www.moddb.com/mods/generals-alpha
Romanov's Vengeange: https://www.moddb.com/mods/romanovs-vengeance

Back to top
View user's profile Send private message
Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Mon Mar 28, 2016 9:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Houses, woooo.

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Mar 28, 2016 10:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

very nice
I'm not sure, but they seem a tad small, thus more fitting for DTA and not for TI or TS.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Tue Mar 29, 2016 12:48 am    Post subject: Reply with quote  Mark this post and the followings unread

More stuff. Changed the scaling a bit.

Back to top
View user's profile Send private message
Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Tue Mar 29, 2016 6:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Are those TD buildings?! Very Happy

They would look perfect in Twisted Insurrection's Twisted Dawn mode!

Back to top
View user's profile Send private message Send e-mail Skype Account
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Mar 29, 2016 8:47 am    Post subject: Reply with quote  Mark this post and the followings unread

They would indeed, although unfortunatelly most of our existing civilian stuff is on a somewhat larger scale. For example we already have a grain silo like that, which is clearly bigger. Also, cars would look huge next to these houses.

_________________


Last edited by Crimsonum on Tue Mar 29, 2016 11:53 am; edited 1 time in total

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Mar 29, 2016 10:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Nooze wrote:
More stuff. Changed the scaling a bit.

better though still more fitting for DTA
A simple rule i follow, the door needs to be 8 pixel high, a floor 10-12 pixel
to match TS civil buildings.
8 pixel are about 2 meter, 10-12 pixel about 2,5m to 3m height.

Crimsonum wrote:
Also, cars would look huge next to these houses.

I wouldn't use any unit to measure/compare scale, since these are by default 1.5 to 3 times bigger.
The best is really other TS civil buildings, since all these have a very similar scaling, which also matches well the size of trees and rocks.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Mar 29, 2016 1:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Really nice and solid models either way though, I love the gritty feeling they all have.

Back to top
View user's profile Send private message
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Mar 29, 2016 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, very nice quality but that barn looks abnormally big. The doorway is bigger than the bungalow in front of it.

Back to top
View user's profile Send private message Send e-mail
4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Tue Mar 29, 2016 5:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

I actually owned a barn that size honestly, with a doorway taller than the roof on the single story house.

_________________
"Don't beg for things; Do it yourself or you'll never get anything."

Back to top
View user's profile Send private message Send e-mail YouTube User URL
Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Sun Oct 23, 2016 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Barb wire fence to RA2

Too lazy for damaged frames.

Back to top
View user's profile Send private message
Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Mon Oct 24, 2016 2:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

I overcame the laziness (sort of).



SHP + raw frames attached.



cgbarb.rar
 Description:
[RA2/YR] Barb Wire Fence

Download
 Filename:  cgbarb.rar
 Filesize:  150.94 KB
 Downloaded:  118 Time(s)


Back to top
View user's profile Send private message
Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Mon Oct 24, 2016 3:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

The archive seems to be partially corrupted.

_________________

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID Twitter Channel URL
Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Mon Oct 24, 2016 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Starkku wrote:
The archive seems to be partially corrupted.

What do you mean by "partially corrupted"?

Back to top
View user's profile Send private message
Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Mon Oct 24, 2016 3:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

It seems I fucked up. It's repeating few frames.

Back to top
View user's profile Send private message
Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Mon Oct 24, 2016 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Framing fixed.



cgbarb.rar
 Description:
[RA2/YR] Barb Wire Fence (fixed)

Download
 Filename:  cgbarb.rar
 Filesize:  130.08 KB
 Downloaded:  145 Time(s)


Back to top
View user's profile Send private message
PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Mon Oct 24, 2016 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good stuff. Smile

Now we have other T1 "wall". Not just the sa(n)dbags.

_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
PillBox20's Red Alert 2 Mod: http://www.moddb.com/mods/pillbox20s-red-alert-2/downloads/pillbox20s-red-alert-2-version-02

Back to top
View user's profile Send private message Visit poster's website YouTube User URL Skype Account
Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Mon Oct 24, 2016 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nooze wrote:
Houses, woooo.

Do you plan on releasing a full set of the houses at this size? I'd love to use them in DTA.

_________________

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID YouTube User URL Facebook Profile URL
Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Tue Oct 25, 2016 11:06 am    Post subject: Reply with quote  Mark this post and the followings unread

All TD remake structures at TS scale. Only raw frames.
[download further down]

Last edited by Nooze on Tue Oct 25, 2016 2:49 pm; edited 1 time in total

Back to top
View user's profile Send private message
Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Tue Oct 25, 2016 11:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Those appear to be corrupted. I also don't think there's use for these structures until there are at least more of them because mappers can't just repeat the same structure to create towns.

_________________

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID YouTube User URL Facebook Profile URL
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Oct 25, 2016 11:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Those are awesome, I really like them and wish to use them in TI myself but the scale is too small for our settings. I don't suppose you'd mind rendering them at a slightly larger scale, please?

Back to top
View user's profile Send private message
deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Tue Oct 25, 2016 11:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Did you do a protection on your SHP, Nooze?

_________________
Quote:
Humans were born for two things: to pray and be productive.


Back to top
View user's profile Send private message
^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Tue Oct 25, 2016 11:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Bittah Commander wrote:
I also don't think there's use for these structures until there are at least more of them because mappers can't just repeat the same structure to create towns.

I'd love to have them even if there's only 7 of them. It's enough for creating small villages that don't look repetitive.

_________________
CnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA Remastered


Back to top
View user's profile Send private message ModDB Profile ID Facebook Profile URL
Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Tue Oct 25, 2016 2:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Second upload of the package. This time 100% less corrupted headers.



tdRemakes.rar
 Description:
[TS] TD civilian structures (raw frames - fixed ?)

Download
 Filename:  tdRemakes.rar
 Filesize:  540.25 KB
 Downloaded:  102 Time(s)


Back to top
View user's profile Send private message
Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Tue Oct 25, 2016 5:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice, we'll put these to good use Smile
^Rampastein wrote:
Bittah Commander wrote:
I also don't think there's use for these structures until there are at least more of them because mappers can't just repeat the same structure to create towns.

I'd love to have them even if there's only 7 of them. It's enough for creating small villages that don't look repetitive.

There were actually only 4 when I tried to extract them and not 7. The non-corrupted RAR has 19 structures though, so that should be plenty in any case.

_________________

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID YouTube User URL Facebook Profile URL
^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Tue Oct 25, 2016 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bittah Commander wrote:
There were actually only 4 when I tried to extract them and not 7. The non-corrupted RAR has 19 structures though, so that should be plenty in any case.

Ah, that's very nice Smile I just looked at the screenshot and expected it to have all of them.

Great job, and thanks Nooze!

_________________
CnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA Remastered


Back to top
View user's profile Send private message ModDB Profile ID Facebook Profile URL
Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sat Nov 05, 2016 11:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks like strctures #05 and #09 are identical.

_________________

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID YouTube User URL Facebook Profile URL
Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Tue Jan 24, 2017 5:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Red Alert 1 Nuclear Powerplant

Unindexed.

Back to top
View user's profile Send private message
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Jan 24, 2017 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks really nice, though I would suggest giving the cooling tower slightly more sexy curves since it looks a little too straight IMO.

Back to top
View user's profile Send private message Send e-mail
deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Tue Jan 24, 2017 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Excellent Surprised

_________________
Quote:
Humans were born for two things: to pray and be productive.


Back to top
View user's profile Send private message
Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Thu Jan 26, 2017 5:55 am    Post subject: Reply with quote  Mark this post and the followings unread

The lighting looks a just a tad too intense. And I agree with OmegaBolt. Other than that, looks really nice!

_________________
Oh.

Back to top
View user's profile Send private message AIM Address
Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Thu Jan 26, 2017 9:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Here's raw pngs. I can't be bothered to do the shp.



nukplant.rar
 Description:
RA1 Nuclear Power Plant (png)

Download
 Filename:  nukplant.rar
 Filesize:  108.7 KB
 Downloaded:  87 Time(s)


Back to top
View user's profile Send private message
4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Thu Jan 26, 2017 2:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

That looks really nice, of course so does most of your work. #Tongue

_________________
"Don't beg for things; Do it yourself or you'll never get anything."

Back to top
View user's profile Send private message Send e-mail YouTube User URL
Nooze
Cyborg Soldier


Joined: 05 May 2009
Location: Finland

PostPosted: Thu Jun 24, 2021 12:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Long time since I posted anything here.
Here's something I drew.



RA2_sWF_GB.png
 Description:
 Filesize:  11.96 KB
 Viewed:  2181 Time(s)

RA2_sWF_GB.png



Back to top
View user's profile Send private message
McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Thu Jun 24, 2021 12:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

thats epic

_________________
visit my moddb profile for .shp downloads and stuff

Back to top
View user's profile Send private message
Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Jun 24, 2021 12:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nooze wrote:
Long time since I posted anything here.
Here's something I drew.


Impressive pixelart

_________________
Gangster is a Project Perfect Wuj (c)Aro

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [38 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2417s ][ Queries: 14 (0.0120s) ][ Debug on ]