Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 7:46 pm
All times are UTC + 0
Enigma (SC) [OpenRA]
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [18 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Fri Apr 29, 2016 3:39 pm    Post subject:  Enigma (SC) [OpenRA]
Subject description: Progress and news...
Reply with quote  Mark this post and the followings unread

Exley wrote:

but if I was you, I'd create "my own game universe"
nor C&C nor SC


Smile





A few months ago I started to test the new engine OpenRA, despite some problems with objects. I like "OpenRA" because at the great lighting, infinite facings and many improvements to the SHP format and many other things! which they are not possible in the RA2 / TS engine.




See this, this is an image in the game, the true quality is not is final, but I'm impressed, because it's like that I imagine it from the beginning.



For behold, this image is conpcert art (Photoshop) http://i.imgur.com/3zTAnJ7.png">http://i.imgur.com/3zTAnJ7.png


Now let's look at some of the magic of lighting of the game:







all possibilities offered by the game are a great reason to develop this MOD. and perhaps with the help of developers, it is possible to integrate a system of nonlinear campaign as a Total War or Dawn of War Dark Crusade; with turns, fleets, management and more ...

This image shows a small idea for the campaign:

WIP
- Concept art!

And here some units and structures in which I worked.
- Achilobator Tank UE (main tank)


- transport Aircraft UE


- drone of the "Darks" (main vehicle)


- civilian machine (mineral extraction)


- unknow

special thanks for Smoke_Fumus (model base)

- Power Plant UE

special thanks for Smoke_Fumus (model base)


And also will talk about my work with the terrain and the new planets, Nevid is the icy planet that suffers terra transformation, that's why the presence of lava and volcanoes ... the conditions are extreme, but minerals are a great source of energy...


NEVID


Nevid landscape WIP


small scene in Nevid



For now it's all I could do ... and I want to thank the developers OpenRA, it is a great engine!


support OpenRA <3!
http://www.openra.net/

Thanks!

Enigma in MODDB:



-SCIPCIÓN

_________________
https://www.moddb.com/mods/global-crisis
https://www.patreon.com/scipcion

Back to top
View user's profile Send private message Facebook Profile URL
TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Fri Apr 29, 2016 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

*speechless*

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID YouTube User URL Twitter Channel URL Skype Account
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Apr 29, 2016 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Haha, that MCV is so tiny in the second-to-last screenshot Very Happy

Bloody amazing work. Will this project absorb/replace Global Crisis?

_________________


Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Apr 29, 2016 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMG LAVA!!!111!!!!!!!11!!

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri Apr 29, 2016 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

E for Excellent visual wise

_________________

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID Facebook Profile URL Twitter Channel URL
Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Fri Apr 29, 2016 6:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

._. jk, gj Scip.

_________________

Creator of Shattered Paradise .
ORA Discord https://discordapp.com/invite/tuhp9m6 , SP Discord https://discord.gg/hk428Wk

Back to top
View user's profile Send private message Send e-mail Skype Account
Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sat Apr 30, 2016 1:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy shit... If a commercial game looked like this, I'd definitely buy it (although unfortunately not with the way units currently move in OpenRA, but it'll surely eventually be fixed).

_________________

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID YouTube User URL Facebook Profile URL
HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Sun May 01, 2016 4:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Will this project absorb/replace Global Crisis?


ehm nop... Enigma is my second project Smile but GC is the first...

Quote:
If a commercial game looked like this, I'd definitely buy it


lol, hahah thank you!

Quote:
although unfortunately not with the way units currently move in OpenRA, but it'll surely eventually be fixed).


hm.... maybe for the future... Sad


thanks guys, I love work with 2d engine!


but where is LKO? I need the aporbation of LKO also....  Rolling Eyes

and....


thanks!

_________________
https://www.moddb.com/mods/global-crisis
https://www.patreon.com/scipcion

Back to top
View user's profile Send private message Facebook Profile URL
G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun May 01, 2016 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Haha awesome stuff Smile

_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Sun May 01, 2016 9:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

that's so nice, can't wait to see the mechanics Very Happy

_________________

ayylmao on Discord

Back to top
View user's profile Send private message
HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Tue May 03, 2016 1:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

aaaaaaaahhhhhhhhhhhhhhhhhhhhhhh!!!!!#Mad  #Mad  #Mad  #Mad  #Mad  #Mad  #Mad
alphas with animation!!!!!!!!!!!




thanks guys Smile

_________________
https://www.moddb.com/mods/global-crisis
https://www.patreon.com/scipcion

Back to top
View user's profile Send private message Facebook Profile URL
G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue May 03, 2016 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hah you're going to murder your cpu...

How's the performance in a real game do you know?

_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Tue May 03, 2016 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

These graphics are stunningly beautiful. Better than anything else I've ever seen on these forums. Great work Smile

_________________
CnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA Remastered


Back to top
View user's profile Send private message ModDB Profile ID Facebook Profile URL
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed May 04, 2016 1:45 am    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
Hah you're going to murder your cpu...

How's the performance in a real game do you know?


There's only one thing which can murder performance, and that's voxels. A 2 GHz CPU will run his mod quite well otherwise. The snow are properly implemented particle effects (not superlaggy particles á lá WW engine) and the SHP effects are also lagfree - as being rendered on the GPU instead of the CPU.

Zis ain't Westwood.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
xanax
Vehicle Drone


Joined: 14 Nov 2013

PostPosted: Sun Nov 27, 2016 8:55 am    Post subject: Reply with quote  Mark this post and the followings unread


Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Nov 27, 2016 11:57 am    Post subject: Reply with quote  Mark this post and the followings unread

This game (i can't call this a "mod") definitely raises the standards.
The 96x48 tile size is also very well chosen. The scaling and details of all the objects is great.

Excellent work Approved!  Applauses!

Concerning performance, i would be more worried about the size of the game.
Even the DTA ships (which are big for TD scale, but tiny in comparison with this) reach file sizes of 1-2 MB.
Units in that scale with 32 or more facings and then having move, stand, firing anims will quickly make a single unit reach 10mb or more. I just hope OpenRA can handle a big project with many assets that reach several hundred megabytes just for the unit graphics.


No clue why i haven't seen this earlier. PPMs new posts announcement logic needs improvement.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Last edited by Lin Kuei Ominae on Sun Nov 27, 2016 12:05 pm; edited 2 times in total

Back to top
View user's profile Send private message
Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sun Nov 27, 2016 12:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome work!

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Nov 27, 2016 12:47 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [18 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1928s ][ Queries: 11 (0.0073s) ][ Debug on ]