:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Sat Dec 15, 2018 12:27 am
All times are UTC + 0
 Forum index » Featured Tools » Voxel Section Editor III
Will's + VXLSE editor bug
Moderators: stucuk
Post new topic   Reply to topic Page 1 of 1 [5 Posts] View previous topic :: View next topic
Author Message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue May 31, 2016 4:01 pm    Post subject:  Will's + VXLSE editor bug Reply with quote

I normally use Will's editor for all of my work but I've started to use VXLSE III more lately & I've noticed that the a vxl saved in VXLSE will have holes/missing voxels when opened in Will's editor. When opened again in VXLSE or in game these gaps dont appear tho. So VXLSE seams to be saving parts of the vxl in a way that Will's editor cant read.

I know this is a problem with Will's editor & not VXLSE but its extremely irritating that I cant switch between the two programs when working on a single vxl. Any information or a possible fix (I know extremely unlikely) would be appreciated.
_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue May 31, 2016 8:25 pm    Post subject: Reply with quote

I have no idea how Will's editor saved and loaded voxel models in first place. And I must admit that this is a part of the program that I wasn't willing to touch at all.

But... can you show screenshots of these gaps?

They do affect the viewer only or there are really unpainted voxels that shows up out of nowhere?

Back to top
View user's profile Send private message Visit poster's website Skype Account
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Jun 01, 2016 10:10 am    Post subject: Reply with quote

Yes they are unpainted voxels, re-saving the file in Will's makes the voxels disappear in VXLSE too, so Will's must not be loading or saving them.

I did some trial and error testing with different setting/tools & found that the voxels disappear if I use RA2 (type 4) auto-normals. Specificity Tangent plane, Influence & Cubed. 6-Faced & HBD dont suffer from this problem (HBD doesn't seam to do anything anyway?)

Filling the missing voxels in Will's & then re-applying the auto-normals in VXLSE results in exactly the same voxels disappearing. Tangent plane & Influence/Cubed remove different voxels tho.  

I can imagine that because Will's Editor was made for TS & not RA2 that it could have problems with RA2 normals, however manually fixing the missing normals instead of re-applying the auto-normals doesn't cause any problems.


vxlmiss02.jpg
 Description:
Will's - VXLSE
 Filesize:  107.84 KB
 Viewed:  1825 Time(s)

vxlmiss02.jpg



vxlmiss01.jpg
 Description:
Will's - VXLSE
 Filesize:  68.99 KB
 Viewed:  1825 Time(s)

vxlmiss01.jpg



_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jun 01, 2016 11:39 am    Post subject: Reply with quote

I assume Will's VE uses a certain normal value to define non-existing voxel.
e.g. TS Normals go till index 35 and maybe your voxel has index 36 normals for RA2 there, which Will used to define non-existing voxel.

I'm astonished that you actually still use Will's VE. Long time ago i also found it more intuitive than VSE. Especially the flipped coordinates in VSE are very confusing to me.
Though i would have guessed Will's being way too old to handle all the new big voxels with crazy sections and header settings.
_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Jun 01, 2016 12:43 pm    Post subject: Reply with quote

Will's does use a specific normal for none but VXLSE doesn't use it. Using it in Will's doesn't make the voxel disappear tho, it just makes the voxel stay one colour ingame. That non-normal also suffers from a similar problem that it gets changed to the last normal in the list if you open & save the vxl in VXLSE. It's only really useful for 1 voxel sized details tho so I dont use it much.    

Most of the voxels that disappear use normal 132 & 133, there are other parts of the the vxls that use those two but they aren't effected. Other normals that disappear are 130 & 196 but rarely & not on on every vxl. As mentioned above applying these normals to the affected areas manually doesn't cause any problems, It's only when they are applied via the auto-normals. BTW no specific colour is effected by this, it's happened on various vxls with different colour schemes.  

I can work a lot faster in Will's then VXLSE, things like the flipped coordinates, flipped depth view, limited keyboard short cuts & general lag slow down my work flow. I normally only use VXLSE to put a multi-section voxel together, lately I've starting using the RA2 auto-normals tool tho & noticed this problem.
_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [5 Posts] View previous topic :: View next topic
 Forum index » Featured Tools » Voxel Section Editor III
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only one of the following words: Brotherhood, unity, peace! 

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.1321s ][ Queries: 16 (0.0085s) ][ Debug on ]