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[7] Defunct Combat Platform
Moderators: Dawn of the Tiberium Age Staff
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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Tue Jun 28, 2016 11:21 pm    Post subject:  [7] Defunct Combat Platform
Subject description: By Rampastring
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A new map to be included with DTA 1.15. Click on the preview to see the megamap.


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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Jun 29, 2016 7:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Interesting layout. I wonder how it'll play out.

I like how the south and north players have an access to the central Tiberium field, yet both paths can be guarded and essentially cut off by the middle player.

Perhaps my only criticism goes to the lack of variation in the  platform's texture. It looks very dull and repetive. Also, it could be just the compression, but on the megamap the southwest edges of the platform look very rough and wobbly.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jun 29, 2016 7:04 am    Post subject: Reply with quote  Mark this post and the followings unread

interesting layout
detail is also good.
Only the top cliff looks a bit bland. How about adding some paved roads to it to give them a bit more detail?

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Thu Jun 30, 2016 11:33 am    Post subject: Reply with quote  Mark this post and the followings unread

This is one of the maps where I've had no pre-defined idea for the map. I just started placing down terrain randomly on the map and eventually it became this.

Crimsonum wrote:
Perhaps my only criticism goes to the lack of variation in the  platform's texture. It looks very dull and repetive.

I personally don't think it looks bad. The clean texture gives it a nice contrast compared to the natural terrain around the platform. Although I probably would detail it a bit more if I could, especially the middle player's starting area (the platform tiles are new so aside from buildings there's not much that can be placed on them yet).

Crimsonum wrote:
Also, it could be just the compression, but on the megamap the southwest edges of the platform look very rough and wobbly.

That's indeed just the compression.

Lin Kuei Ominae wrote:
Only the top cliff looks a bit bland. How about adding some paved roads to it to give them a bit more detail?

I wanted to make the top of the cliff look like a rough place of not much importance (=> no one would've built a paved road there) that's so high that no trees can properly grow there. I think I achieved that feel.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Jun 30, 2016 11:54 am    Post subject: Reply with quote  Mark this post and the followings unread

with top cliff i meant the bridge/concrete cliff/high platform area that Crimmy mentioned as well.
Paved Roads end exactly on the tile border, so they should fit well even on the platform ground.

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