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What causes 4TNK to go nuts with its fire rate?
Moderators: Dawn of the Tiberium Age Staff
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Treeky
Civilian


Joined: 05 Jul 2016

PostPosted: Tue Jul 05, 2016 6:52 am    Post subject:  What causes 4TNK to go nuts with its fire rate? Reply with quote  Mark this post and the followings unread

So I've been derping around modding DTA for my own amusement.  I've found that, whatever weapon I give to 4TNK (soviet mammoth tank), it tends to ignore the ROF I set for the weapon and just fire the weapon nonstop, I'm trying to figure out what is causing that...

Any help would be appreciated!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jul 05, 2016 7:19 am    Post subject: Reply with quote  Mark this post and the followings unread

classic mode or enhanced mode?
in enhanced mode, some units (like 4TNK) use the key FiringSyncFrame in art.ini, which allows them to shoot Primary and Secondary weapon at the same time.
With the wrong ROF or Burst setting on both weapons, this can lead to such unexpected results.

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Treeky
Civilian


Joined: 05 Jul 2016

PostPosted: Tue Jul 05, 2016 7:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Aaaaaah~

I actually just found out on my own that it had something to do with those FiringSyncFrames on 4TNKE in art.ini.  I didn't realize that was how you guys accomplished the "firing primary and secondary weapons at the same time" effect, I was wondering about that!

Awesome, thanks man!

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