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Nox is free on Origin
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Team Black
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Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Thu Aug 18, 2016 3:12 pm    Post subject:  Nox is free on Origin Reply with quote

Nox

I've never played it, but I know it was one of those golden Westwood oldies, style similar to Diablo.
It's "On the House" in Origin if anyone wants to nab it




Has anyone here played Nox? is it any good?


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Ickus
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Joined: 25 Nov 2002
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PostPosted: Fri Aug 19, 2016 7:55 pm    Post subject: Reply with quote

I snagged it a while back. Its fun, it is pretty much similiar to Diablo in terms of gameplay..and graphics sort of..It does have some dated quality to it. Which is nice.  It also has Westwood's quirkiness with the story and presentation.

There are some interesting stuff. Surprised no one has made graphics ports for C&C modes. Some of the creature/character models and animations are pretty cool.

There are wolves, ants, giant scorpions, spiders and staple creatures. Zombies, Skeletons and even Orcs!

Also move away when you kill a ogre. #Tongue
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PussyPus
Cyborg Commando


Joined: 14 Jul 2015
Location: The Arab Country, Time Travel?

PostPosted: Sat Aug 20, 2016 2:50 pm    Post subject: Reply with quote

I heard about it since 2009 but never played it. But i never knew it was from westwood.
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Team Black
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Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Sat Aug 20, 2016 8:46 pm    Post subject: Reply with quote

Yeah I betcha there are some graphical goodies in there that wouldn't be too hard to port to C&C
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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Sat Aug 20, 2016 9:11 pm    Post subject: Reply with quote

Apollo tried at some point, but Nox doesn't use .SHP files for the animations, instead it uses separated .PCX and every frame has a different canvas size which makes causes the animation to "shake" if they're converted straight.

Nox uses kind of a coded compiler to mix 'em together properly. They're convertable, but it's very time consuming because you need to "de-shake" every frame/animation.

However, all animations share the same palette. You can ask more about that from Apollo.

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