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Dragonspire - Open World Platformer
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Aydra
AA Infantry


Joined: 05 Apr 2012
Location: Canada

PostPosted: Fri Sep 02, 2016 4:04 pm    Post subject:   Dragonspire - Open World Platformer
Subject description: Indie Game
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Hey guys It's been a long time since I've been on the project perfect mod forums. After making the Second Tiberium War I really wanted to create a game I could make a career off of so I began using game maker studio. I started working on an open world platformer which i had shared with you guys here: http://www.ppmforums.com/viewtopic.php?t=40027
I am now glad to say that after several years Dragonspire has developed into a full scale game. I know others on the forums have indie games they are developing so I wish you all the best as I know it's a lot of work.




Dragonspire is an open world platformer designed to bring the player back to the classic gaming age of the early 90s. Set within the land of Nionir, you play as a young warrior trying to reclaim the stolen kingdom of Telnias. Collect new abilities and armor as you traverse the 7 unique environments each with their own perils and challenges, and then attempt the dreaded Dragonspire to test your skills as a hero of legend.



Several years ago I began working with gamemaker studio and attempted to create a open world platformer that was enjoyable and unique. After several attempts that were not successful I one day said heck with the side scroller, I'm making a single screen grid type platformer, hence Dragonspire was born. The game world uses a grid style coordinate system that all levels/rooms abide by. So when playing and heading right or left off the screen gamemaker automatically loads the next level to the east or north depending on your characters orientation. The width of one level is considered one cell size in the overall map which at this moment (since I'm not done yet)  consists of over 250 rooms/levels. Designing over 250 rooms that are fun and unique has posed to be quite a challenge, but patience is key.



There are 7 zones ranging from mountainous, tundra, marsh, oceanic, and volcanic each with their own unique mechanic such as wind gusts, poison swamp, and fire nettle.






I will be posting a trailer/gameplay video in the near future. If you are interested in hearing more or would like to show support for the project you can follow onIndiedb.com at   http://www.indiedb.com/games/dragonspire . I will also keep you up to date here in the forums.
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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri Sep 02, 2016 6:50 pm    Post subject: Reply with quote

Very nice game project you've got there #Tongue I'm quite a fan of Metroidvania stylish games.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Sep 02, 2016 8:13 pm    Post subject: Reply with quote

Since I'm playing Castlevania atm, this looks really interesting! I like the dreary art style too, kind of reminds me of the tone of the original Gameboy screen.

Infact, you inspired me to throw together a quick tune. https://soundcloud.com/fraser-jennison/dragonspire/s-RNJFK
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Screw AttachEffect. Can't think of any use for it.

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PostPosted: Sat Sep 03, 2016 3:21 pm    Post subject: Reply with quote

wow nice song, what program you use to make it?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Sep 04, 2016 8:30 am    Post subject: Reply with quote

FL Studio, probably about an hour messing around there.
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Screw AttachEffect. Can't think of any use for it.

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