Posted: Fri Oct 07, 2016 8:48 pm Post subject:
Map Editor
Subject description: Error message
Hi guys, I would like to play a bit with the map editor, but it won't start even after deleting FinalSun.ini. The error says:
Tiberian Sun is not correctly installed (TibSun.mix could not be loaded)
Can you please help me? QUICK_EDIT
Just start the client once so that it creates a new FinalSun.ini file with the correct path for you and then either start the map editor directly from the client or run FinalSun_DTA.exe. _________________ QUICK_EDIT
Bittah Commander, I tried it. I start the client all the time I want to play a game and I tried to start the map editor through the client and without it. Then I deleted the .ini and started the client, the client created a new .ini file and it didn't work. When I open the FinalSun.ini the path to the exe file seems to be correct. QUICK_EDIT
That's unusual... Could you tell me the exact path that's entered after you delete the FinalSun.ini file and the client creates a new one? And what's the correct path? _________________ QUICK_EDIT
Soo I found out the .ini file error... If I delete it and start the map editor without the client menu, I can manually enter the .exe file path to it and it works correctly. But if I start the client, it overwrites the path in the .ini file and it stops working. It is a bit of a workaround to delete the .ini or overwrite it manually all the time and start the map editor without the client, but it works just fine.
For example, when I start up the client, it changes the path in the ini file from
C:\Users\Username\Desktop\New folder\DTA.exe
to
C:\Users\Username\Desktop\New folder\
all the time.
And one more thing. Why I can't look at the mission maps through the map editor? It always makes an error message:
"Fatal error! FinalSun doesn't support this map!"
Is it intended this way so the players cannot mess with them or is something wrong with it? Only a few mission maps can be opened and viewed into. This thing happened also in the previous versions of the game when I tried it. QUICK_EDIT
Soo I found out the .ini file error... If I delete it and start the map editor without the client menu, I can manually enter the .exe file path to it and it works correctly. But if I start the client, it overwrites the path in the .ini file and it stops working. It is a bit of a workaround to delete the .ini or overwrite it manually all the time and start the map editor without the client, but it works just fine.
For example, when I start up the client, it changes the path in the ini file from
C:\Users\Username\Desktop\New folder\DTA.exe
to
C:\Users\Username\Desktop\New folder\
all the time.
For me it works both with and without including DTA.exe in the path. What operating system are you currently running on?
Either way, I don't think it should be too difficult for Rampastring to make the client include the executable name in the path as well, so it'll likely be fixed in an upcoming update.
Goblin3321 wrote:
Why I can't look at the mission maps through the map editor? It always makes an error message:
"Fatal error! FinalSun doesn't support this map!"
Is it intended this way so the players cannot mess with them or is something wrong with it? Only a few mission maps can be opened and viewed into. This thing happened also in the previous versions of the game when I tried it.
This is done intentionally so that people won't just use the map editor to make the missions easier or to figure out where everything is. We considered doing the same for Co-Op missions as well, but we decided against it because DTA is the first (and currently still the only) mod with Co-Op missions and we wanted people to at least be able to examine them to figure out how they're made if they want to make their own Co-Op missions.
To figure out how singleplayer missions are made on the other hand, you can already just examine missions from Tiberian Sun and you're of course always free to ask if you need further assistance. _________________ QUICK_EDIT
I actually think we could un-protect the older missions, since most people have already played them and they'd be good examples for scripting. At least The Toxic Diversion missions could be made open, same with all the easier / simpler single missions (Reunification, Stealthy Inhibition, Tutorial missions, Red Paradise, Desperate Grip, maybe even Frostbite since we've released a playthrough video of it). _________________ CnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA Remastered
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