:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Tue Mar 28, 2017 11:53 am
All times are UTC + 0
 Forum index » Modding Central » Public Project Announcements
Nomad Galaxy
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [24 Posts] View previous topic :: View next topic
Author Message
Nolt
AA Infantry


Joined: 25 Apr 2012
Location: Chile

PostPosted: Thu Mar 09, 2017 8:49 pm    Post subject:   Nomad Galaxy
Subject description: A homeworld inspired mod for OpenRA. WARNING: Gifs.
Reply with quote

Before doing this announcement, a big thanks to Graion Dilach and to ApolloTD, who gave their support and knowledge to make this project real. And now, I present to you, Nomad Galaxy:



As you can notice, this is a space mod built on the OpenRA engine, the project has two goals in mind, the first is to create a game that has not been seen in ORA before, and second, to create a game that is independent from any franchise.



The gameplay itself is a merge between Homeworld and Command and Conquer, your bases are now fleets which are no longer static, the buildings have been replaced with civilian ships that cover the basic needs of a fleet, like sensors, resourcing, production and tech, and you also have military ships that you have to use to defeat your opponent, these ships come on four sizes, similar to Homeworld (Fighters, Corvettes, Frigates and Capital ships). The game offers a simple rock paper scissors logic that has been always seen in these kinds of games.




The map themselves don’t have any barriers, but they are meant to be filled with anomalies or hazards, whether it’s asteroid traffic, nebulae, planets, unstable objects, it’s the player who must know where to place their forces to make sure he gets the maximum advantage from the environment.



Finally, the factions, currently there is only one enabled but I have the plans to add two more into the game in a similar fashion to Conquest Frontier Wars or Starcraft, (Human, bug aliens, technological advanced aliens), these factions should have small differences between each other, mostly stat differences plus one special trait or ability here and there, but not too many, since that’s not all.



I also want to add a subfaction system to the mod, similar to how Emperor Battle for Dune did it, basically, you have a pool of mercenary factions that offer unique units each, and you are limited to select 2 each match, my goal here is to give each of the subfactions skills related to a topic that the main factions do not have, so say, one of the mercs is specialized in cloak technology, another is good for fortifying positions, and so on. Currently I have 4 of these sub factions, and wish to add more. So, this is it for now, I hope you enjoyed it.

_________________

Creator of Shattered Paradise and Nomad Galaxy. WARNING, there are tons of gifs on both pages.

Back to top
View user's profile Send private message Send e-mail MSN Messenger
G-E
General


Joined: 09 Feb 2015

PostPosted: Thu Mar 09, 2017 9:53 pm    Post subject: Reply with quote

Nice progress Smile
_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Mar 09, 2017 11:05 pm    Post subject: Reply with quote

That's a very nice idea Smile. I look forward to see its progress. And remember, if you need a forum for it, PM me Wink.

Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Mar 10, 2017 7:28 am    Post subject: Reply with quote

This looks excellent. Great job. Approved!

I see a lot of potential in this project and i'm looking forward for more news and updates.


P.S.: do you want to add a Kodiak as an easteregg ship/unit? Because i have by accident a Kodiak model Wink
_________________
SHP Artist of Twisted Insurrection. Main Nod building SHP creator.

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant unit, 1 Scrin unit, 1 GDI building

Tools
TMP Shop
C&C Executable Modifier

Back to top
View user's profile Send private message
ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Fri Mar 10, 2017 10:26 am    Post subject: Reply with quote

Yeah, Kodiak could be fun add somewhere, maybe Nolt has idea for use.

NG has plenty of things to improve and add but stay tuned Smile

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Fri Mar 10, 2017 11:41 am    Post subject: Reply with quote

Eyup, I still have a lot of hair waiting to be pulled out in frustration of getting things working for it. Very Happy
_________________



AS Discord server: https://discord.gg/7aM7Hm2

Back to top
View user's profile Send private message MSN Messenger
Crimsonum
Seth


Joined: 14 Jul 2005
Location: The fine land of Finland

PostPosted: Fri Mar 10, 2017 1:20 pm    Post subject: Reply with quote

Wow, this looks impressive. I love the retroish 16-bit style. You should probably add more remap on the units though, to make it easier to distinguish friendlies from enemies. Some of the battles seem so chaotic it's hard to tell what's what.
_________________

Back to top
View user's profile Send private message Visit poster's website
Speeder
Commander


Joined: 03 Sep 2004
Location: Point Hope

PostPosted: Fri Mar 10, 2017 1:33 pm    Post subject: Reply with quote

Vary nice.
_________________

Back to top
View user's profile Send private message Visit poster's website
Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri Mar 10, 2017 1:42 pm    Post subject: Reply with quote

Epic mod idea.
_________________

Back to top
View user's profile Send private message Visit poster's website
PillBox20
Tiberian Beast


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Fri Mar 10, 2017 5:03 pm    Post subject: Reply with quote

Reminds me of Pax Imperia 2... Nice work, Nolt!
_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
http://ares-developers.github.io/Ares-docs/
https://www.youtube.com/watch?v=qYtCbI1HfC4&index=1&list=PLb7ASlO5e1sub6yOJ9jU0_CFdPrywl-C7

Back to top
View user's profile Send private message
ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Fri Mar 10, 2017 7:08 pm    Post subject: Reply with quote

A brief moment of coming out of hibernation to say well done. its been great watching you make progress over discord.

The civilian ship identifier icons could use a little help i think. their icons just seem to float above everything and need don't fit the ship styles to well
_________________

Back to top
View user's profile Send private message
Nolt
AA Infantry


Joined: 25 Apr 2012
Location: Chile

PostPosted: Sat Mar 11, 2017 2:15 pm    Post subject: Reply with quote

Thanks guys, sorry for the late answer, I wasn't expecting to get such a nice reception.

Banshee wrote:
That's a very nice idea Smile. I look forward to see its progress. And remember, if you need a forum for it, PM me Wink.

Thanks but I am going to pass for now, I didn't use the Shattered Paradise forum at all back then (mostly cuz I preffer to make stuff than write about it), so I am guessing I am just going to post the updates here instead.

Lin Kuei Ominae wrote:
P.S.: do you want to add a Kodiak as an easteregg ship/unit? Because i have by accident a Kodiak model Wink

Sure, tho I don't know where I could use it, neutral unit? wreckage? I already made a very low poly version of the Excalibur (Babylon 5) so I don't mind adding easter eggs Smile.

Crimsonum wrote:
You should probably add more remap on the units though, to make it easier to distinguish friendlies from enemies. Some of the battles seem so chaotic it's hard to tell what's what.


Ugh, that's something I have been avoiding for a month already, mostly because that kills the look of a unit, if you want them to be easier to identify then you gotta make them like the RA1 units.
_________________

Creator of Shattered Paradise and Nomad Galaxy. WARNING, there are tons of gifs on both pages.

Back to top
View user's profile Send private message Send e-mail MSN Messenger
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Mar 11, 2017 10:14 pm    Post subject: Reply with quote

yeah, neutral or wreckage unit could work.
Or you add some kind of mercenary guild, which has numerous ships of different designs for the player to hire.

What's your render setup? Camera angle, main light direction etc.
Do your 32facing SHPs start with direct north and rotate clockwise? (because TS and i think RA2 too 32 facing SHP start with a 22,5° angle facing slightly northeast)
Do you have stand, move, idle, firing, damage frames for SHP units?


Concerning remap:
how about some remap colored transparent glowing rings under the units?
Something that looks like part of the interface, giving the player some infos about the unit. These could also connect in some way to the healthbar, selection box and other icons.
_________________
SHP Artist of Twisted Insurrection. Main Nod building SHP creator.

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant unit, 1 Scrin unit, 1 GDI building

Tools
TMP Shop
C&C Executable Modifier

Back to top
View user's profile Send private message
drive
Cyborg Soldier


Joined: 11 May 2013
Location: In a moving Trompete.

PostPosted: Sat Mar 11, 2017 10:44 pm    Post subject: Reply with quote

Wow nice,

Somehow this remembers me on Galaga and colony wars from the PS1 .. Laughing

Back to top
View user's profile Send private message
Nolt
AA Infantry


Joined: 25 Apr 2012
Location: Chile

PostPosted: Sun Mar 12, 2017 1:47 am    Post subject: Reply with quote

Already got mercs in, it works like on Emperor BFD, I could also put the Kodiak there, sure, we would have to see where tho.

My template is the same template I used to make the marauder on TI, the only difference, is that the camera has a different angle, don't ask me the angle cuz I never figured out how to rotate the camera in a predefined angle (maybe grouping the whole thing + changing the pivot of the group could work but, eh, details, and pain).

My ships start facing the north direction, ORA does not care about the rotation direction of the facings tho, so I just make sure that the scene rotates properly (I never figured how to force linear movement on the keyframes -.-). They don't have any kind of animation or damage frames yet. I am not planning to make specific animations for every ship yet, because you can just use idle overlays, muzzle anims or even dummy weapons to do the fancy stuff, but damage frames, sure, after I make completely sure that the game is fun to play, which is my biggest concern right now, and forever probably Neutral.

The idea about the remap is good, I think I could give it a go when I got the time.
_________________

Creator of Shattered Paradise and Nomad Galaxy. WARNING, there are tons of gifs on both pages.

Back to top
View user's profile Send private message Send e-mail MSN Messenger
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Mar 12, 2017 7:48 pm    Post subject: Reply with quote

I need one last info: what size do you want the Kodiak?
Can you show an image of a similar sized unit or give me some pixel dimensions for the length when facing left/right?
_________________
SHP Artist of Twisted Insurrection. Main Nod building SHP creator.

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant unit, 1 Scrin unit, 1 GDI building

Tools
TMP Shop
C&C Executable Modifier

Back to top
View user's profile Send private message
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Mar 12, 2017 8:27 pm    Post subject: Reply with quote

Incredible! Makes me want to try openra modding.......
_________________
Bureau de Planification de WLGC
Présente fièrement

Back to top
View user's profile Send private message Send e-mail Visit poster's website Yahoo Messenger MSN Messenger
Nolt
AA Infantry


Joined: 25 Apr 2012
Location: Chile

PostPosted: Mon Mar 13, 2017 2:18 am    Post subject: Reply with quote

Lin Kuei Ominae wrote:
I need one last info: what size do you want the Kodiak?
Can you show an image of a similar sized unit or give me some pixel dimensions for the length when facing left/right?


I guess a capital size ship would do, will send you some samples as PM.

kenosis wrote:
Incredible! Makes me want to try openra modding.......

Just make sure to know the engine and its limits before thinking on starting a project, It's still not ready for the ultra epic stuff imo.
_________________

Creator of Shattered Paradise and Nomad Galaxy. WARNING, there are tons of gifs on both pages.

Back to top
View user's profile Send private message Send e-mail MSN Messenger
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Mar 13, 2017 8:48 pm    Post subject: Reply with quote

Sure will remember that. Will try the basic features and try if I can play some of my old tricks there. No project planning before knowing the features or it will end just bad. Have seen plenty of such.
_________________
Bureau de Planification de WLGC
Présente fièrement

Back to top
View user's profile Send private message Send e-mail Visit poster's website Yahoo Messenger MSN Messenger
Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Wed Mar 22, 2017 8:55 am    Post subject: Reply with quote

Awesome! hate to fall into the comparison game but it does give nice early Starcraft Alpha vibes.


_________________
Delirium..

Back to top
View user's profile Send private message
Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Thu Mar 23, 2017 11:17 pm    Post subject: Reply with quote

This is interesting! I know many people have tried to plan on a C&C space mod, but I haven't seen any that have actually applied it yet
_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department
The Team Black Index - Steam: TeamBlack aka BeastMode

Back to top
View user's profile Send private message
Nolt
AA Infantry


Joined: 25 Apr 2012
Location: Chile

PostPosted: Fri Mar 24, 2017 6:03 pm    Post subject: Reply with quote

That pic from the alpha sc comes from devianart? I am pretty sure the game didn't look as smooth, I kinda want to make that crystal now, lol.

Well a pair of updates, first I improved a planet capture mechanic the mod had, where you could place stations over planets to fortify them and get cash, the stations would evolve as time goes on, now with the recomendation of an user, I added some customization for it, each planet has four slots to place platforms, and currently you have five types: Fighter Bay, Heavy Weapons, Sensors, Repair Bay, and Trade Station, could also add some crew quarters but it's not a big priority.

I also started investigating if it's possible to do some kind of hyperspace / subspace / asdfspace mechanic without the need to rely on Portable Chrono or the Chronosphere power, and it seems it's working alright. I might change the animations if I can make or get something better Smile.

Lastly, economy is a pain, those loose ore patches on the images are cancerous, they had decent value and great quantity of bales per cell, and it seems it doesn't work well to make a finite resource that has to last for some time, it made player economies escalate constantly over the match as they built more and more miners, leading to very spammy situations, I am considering (and testing) switching to something closer to starcraft now, singular ore patches with high density, but few in number, so the players are not motivated to build endless miners without even trying to expand.


openra_2017_03_19t190401370z_148.png
 Description:
 Filesize:  331.42 KB
 Viewed:  72 Time(s)

openra_2017_03_19t190401370z_148.png



_________________

Creator of Shattered Paradise and Nomad Galaxy. WARNING, there are tons of gifs on both pages.

Back to top
View user's profile Send private message Send e-mail MSN Messenger
G-E
General


Joined: 09 Feb 2015

PostPosted: Fri Mar 24, 2017 11:37 pm    Post subject: Reply with quote

You could just make the miners themselves super expensive to make them an attack vector instead. If a player has to be very protective of miners, they will deploy fighting units more carefully around the ore patch or risk their economy being crippled by a bold attacker...

I think the 4 base slots is excellent btw Smile
_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
XxpeddyxX
Commander


Joined: 03 Sep 2004
Location: Sydney, Australia

PostPosted: Sat Mar 25, 2017 12:58 am    Post subject: Reply with quote

Love the shooting stars in the background and the way the larger ships float away when dead.

Back to top
View user's profile Send private message MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [24 Posts] View previous topic :: View next topic
 Forum index » Modding Central » Public Project Announcements
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.3492s ][ Queries: 16 (0.0075s) ][ Debug on ]