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 Forum index » Modding Central » Public Project Announcements
Command and Conquer: Soldier
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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Ever_Valiant
Civilian


Joined: 04 Feb 2017

PostPosted: Fri Feb 17, 2017 6:31 pm    Post subject:   Command and Conquer: Soldier
Subject description: Indie Game
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Oh I just thought i'd post this small intro to a project i'm working on. It's not that important you'd probably not like it....




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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Fri Feb 17, 2017 6:53 pm    Post subject: Reply with quote

I kinda feel its like an RPG game now Very Happy

I just cannot imagine if this was open world with other possibilities. Tho I may be going bit over the cloud #Tongue

That Renegade feel tho..
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G-E
General


Joined: 09 Feb 2015

PostPosted: Fri Feb 17, 2017 10:04 pm    Post subject: Reply with quote

Haha freaky!
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Allen
Stealth Laser Trooper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Sat Feb 18, 2017 12:29 pm    Post subject: Reply with quote

I'm not sure what I'm looking at.... Is this what C&C Renegade should have been?
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Ever_Valiant
Civilian


Joined: 04 Feb 2017

PostPosted: Sat Feb 18, 2017 4:21 pm    Post subject: Reply with quote

Allen wrote:
I'm not sure what I'm looking at.... Is this what C&C Renegade should have been?


Yes, is Blizzard Entertainment and Electronic arts taking notes?
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Feb 18, 2017 11:12 pm    Post subject: Reply with quote

More like what Sole Survivor should've been!
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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Sun Feb 19, 2017 8:28 am    Post subject: Reply with quote

Interesting idea but so far execution is apparently very rough as bases are essentially braindead and damage values porting is apparently not done.

I had missions on the original game designed around similar principle except you'd start with couple units and capture a minor support base while GDI and Nod are fighting full blown war with main powerbases and you get the support role only.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Feb 19, 2017 12:52 pm    Post subject: Reply with quote

Looks interesting indeed. So its like remaking Sole Survivor with the multiplayer of Renegade.
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Mon Feb 20, 2017 9:38 pm    Post subject: Reply with quote

Remind me Battle Zone it should be cool if you play as hero and have AI control army similar to MoBA concept.
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Fri Mar 10, 2017 10:50 pm    Post subject: Reply with quote

Hah! Now this is interesting
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Mar 11, 2017 9:41 am    Post subject: Reply with quote

This is very cool.

It needs some simple auto-mechanics, so not every tiny aspect needs player control.
Something like a very dumb AI which works slow, but at least does something. But when player controlled an object gets a lot more effective.
e.g. base defense shoot on their own but only with half the rate of fire and more inaccurate if not player controlled.

Such a game could be a huge fun if played with many players online.
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Nolt
Flamethrower


Joined: 25 Apr 2012
Location: Chile

PostPosted: Sat Mar 11, 2017 2:31 pm    Post subject: Reply with quote

LKO is right, automation is a must, atleast for the harvesters and turrets, and that gave me a deja vu of this of the good old Urban assault...
You could also make 2 or 3 player vehicles (one guy drives, the other uses the gun), so you encourage teamplay a little more.

Besides that, keep up the good work.
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