Interesting idea but so far execution is apparently very rough as bases are essentially braindead and damage values porting is apparently not done.
I had missions on the original game designed around similar principle except you'd start with couple units and capture a minor support base while GDI and Nod are fighting full blown war with main powerbases and you get the support role only. QUICK_EDIT
It needs some simple auto-mechanics, so not every tiny aspect needs player control.
Something like a very dumb AI which works slow, but at least does something. But when player controlled an object gets a lot more effective.
e.g. base defense shoot on their own but only with half the rate of fire and more inaccurate if not player controlled.
LKO is right, automation is a must, atleast for the harvesters and turrets, and that gave me a deja vu of this of the good old Urban assault...
You could also make 2 or 3 player vehicles (one guy drives, the other uses the gun), so you encourage teamplay a little more.
Besides that, keep up the good work. _________________
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