Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 12:01 pm
All times are UTC + 0
[RA2/TS] Repair sparks
Moderators: Global Moderators, Media Hut Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Sat Nov 12, 2016 11:14 pm    Post subject:  [RA2/TS] Repair sparks
Subject description: Or just sparks in general
Reply with quote  Mark this post and the followings unread

Nothing spectacular, just made a small spark animation in Blender that can be used instead of the particle anim on repair vehicles. Cool



sparks.PNG
 Description:
 Filesize:  6.54 KB
 Viewed:  4859 Time(s)

sparks.PNG



wspark.shp
 Description:
No light flash

Download
 Filename:  wspark.shp
 Filesize:  5.25 KB
 Downloaded:  144 Time(s)


wspark2.shp
 Description:
Light flash

Download
 Filename:  wspark2.shp
 Filesize:  6.39 KB
 Downloaded:  128 Time(s)


Last edited by Agent Z on Sun Nov 13, 2016 5:42 pm; edited 2 times in total

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Nov 12, 2016 11:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

not bad.
Though you should optimize the canvas to a much smaller size (reducing work for the games render engine)
at the particle emitter you could add a few bigger sparks that don't fly away, to simulate a bright flickering light.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Sun Nov 13, 2016 1:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Smaller canvas means nothing to the file size or render speed...

I have examined the file structure my self, and blank/empty space is irrelevant.

_________________
MadHQ's Graveyard - Click here!
(Permissions) - (F.A.Q.)

Back to top
View user's profile Send private message Skype Account
Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Sun Nov 13, 2016 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Added a version with a light flash at the center. Not sure if it's any good, but if anyone wants one like that then it's there.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1563s ][ Queries: 14 (0.0109s) ][ Debug on ]