Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Tue Nov 29, 2016 2:45 pm Post subject:
Westwood Font Editor
Subject description: for Dune 2, C&C1, RA1, TS / Dune 2000 / Lands of Lore, Legend of Kyrandia...
Since Siberian_GRemlin never actually released his font editor, and demand was growing from the community to have such a tool to allow more fan localisations of the older games, I thought, what the heck, I'll dive into it.
So I decided to make my own font editor in C#. With the help of the RA++ team (Omniblade, CCHyper & Tomsons26, anyway) I figured out the font format itself, and managed to make code to read it and show it as image. Apparently this format is used for quite a bit more than C&C1 and RA1; we used fonts from Legend of Kyrandia as test material as well, and apparently this should support Dune II too.
So, without further ado... the Westwood Font Editor:
Current version: 1.7.1 (2017/05/23 18:40)
The project is built on the .Net framework v3.5
Its code is licensed under the WTFPL.
WWFont v1
-Wargame Construction Set
-A Nightmare On Elm Street
-DragonStrike
-Circuit's Edge
WWFont v2
-BattleTech The Crescent Hawk's Revenge
-Eye of the Beholder
-Eye of the Beholder II The Legend of Darkmoon
WWFont v3
-The Legend of Kyrandia
-Dune II
-Lands of Lore The Throne of Chaos
-The Legend of Kyrandia Hand of Fate
-The Legend of Kyrandia Malcolm's Revenge
-The Legend of Kyrandia Malcolm's Revenge Installer
-Command & Conquer
-Command & Conquer Installer
-Command & Conquer Red Alert
-Command & Conquer Red Alert Installer
-Lands of Lore Guardians of Destiny
-Lands of Lore Guardians of Destiny Installer
-Command & Conquer Sole Survivor
-Lands of Lore III
WWFont v4
-Tiberian Sun
-Tiberian Sun Installer
-Tiberian Sun Firestorm
-Tiberian Sun Firestorm Installer
-Lands of Lore III Installer
IGFont (Dune 2000 was made by Intelligent Games, not by Westwood)
-Dune 2000
Can you please add a license to the source code? The default of no explicit license means that nobody can (legally) do anything with it, including copying the code to modify and contribute fixes. QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Thu Dec 01, 2016 9:59 pm Post subject:
pchote wrote:
Can you please add a license to the source code? The default of no explicit license means that nobody can (legally) do anything with it, including copying the code to modify and contribute fixes.
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Thu Dec 01, 2016 10:56 pm Post subject:
By the way, Banshee, there's something wrong with the image caching on the front page. It seems to have changed a bunch of pure white pixels on the image to transparency... after somehow creating a mess of static in what were perfectly clear white areas in the original?
The original image doesn't even HAVE transparency... _________________ QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Dec 02, 2016 3:04 am Post subject:
Yea, I've noticed. This is why I've replaced the previous image with an evil JPEG.
Anyway, this conversion is done with GD. I do not have much control over it. The best I could try is to use a third party library. I'll see what I can do about it. QUICK_EDIT
v1.4 released, with added preview pane, support for copying font symbols as images, and some bug fixes.
I come from China, is a fan of command and conquer
Thank you for making the 1.06 patch.
When I saw WWFontEditor, translation commands and conquests made it possible.
I use the phrase to replace ascii, the interface is completed,
But when I modified grad6chi.fnt for missionini_briefings, I got an error
If grad6chi.ini exceeds 33k, WWFontEditor can not open it.
If you can give me an e-mail address, I can send you the grad6chi.ini that I modified.
Thanks again for your contribution to command and conquer QUICK_EDIT
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