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Bonus Missions: New Brotherhood, New Means. The Long Retreat
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Sirius007
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Joined: 17 Nov 2016

PostPosted: Wed Nov 30, 2016 6:10 am    Post subject:  Bonus Missions: New Brotherhood, New Means. The Long Retreat
Subject description: Additional Missions to broaden the perspective of the Second Tiberium War
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My idea of a Bonus Mission featuring the New Brotherhood

Synopsis: You are a lowly commander of an NB Militia that recently rebelled from Canada and have joined NOD shortly before the Nod Civil War

The higher ups have decided to send you and your Cell on a risky but important mission

"Welcome Brother, our leaders have a task for you. Failure is no option as this will decide whether our Vision lives or dies with us.

With the Old Brotherhood's hordes of Cyborgs and Drones and the refusal of so many Brotherhood Factions into joining the war, much less side with our righteous cause, we need an edge.

We need new sources of manpower as well as special technologies that would give us an edge to the Heretical Old Brotherhood Coalition

It seems that GloboTech itself is suffering inner conflicts of its own due us deceiving them and GDI into breaking their alliance. A few of their Commanders and Armies have rebelled.

As luck would have it, one of their Renegade Armies is nearby and has secretly contacted us! We have a chance to acquire some of GloboTech's Blueprints as well as a few of those they have for GDI's arsenal.

Brother, it is imperative that you make contact with this defector and acquire both the blueprints and his services to our cause!"

Objective 1: Escort MCV to GloboTech Outpost

Objective 2: Destroy GDI Airbase (You got 3 minutes before GDI realizes what's going on)

Objective 3: Capture or Destroy Forgotten MCV! (The Mutants then submit to the New Brotherhood)

You start out with 3 Militants surrounded by 8 GDI Grenadiers

"You guys ain't so tough without your Cult Leader!)

5 NOD Mole Carriers arrive and deliver ELITE Militants, Tank Hunters and Flamethrower Infantry!

You then escort the MCV, killing small groups and lone barracks of GDI while evading Large Kill-Teams sent against you

Once you make it to the GloboTech outpost,

GDI has Air Power, you don't. Use Anti-Air to eliminate that advantage

Resources are further from your base than the enemy so you have to FIGHT for the Tiberium!

Both you and GDI have little funds so keeping Units alive as much as possible is important!

The GloboTech Outpost has a few crates, none of which provide Credits.

Once you've destroyed most the base, GDI starts retreating...

...Only to be slaughtered by the Mutants of the Forgotten!

The Forgotten have a huge army, but no Air Power of their own

However, they will have 4 Bases and will defeat you unless you destroy/capture the MCV

The Main Bases has alternating defense lines of Anti-Ground and Anti-Air Units and Defenses

Once the MCV is down, the New Brotherhood arrives en mass and forces the Forgotten to submit

With the Brotherhood reunited at the end of Mission 14, they now have Mutants, former GDI (Destroying the White House AND THEN betraying GloboTech), ex-GloboTech soldiers as well as the Technologies of all FOUR Factions, they lay siege to Owen's Base

The GDI Mission 16 (The Long Retreat) is basically surviving the slaughter at the End of Eagles Fall

You play as a small group of GDI Veterans/Elites protecting YOURSELF, Adam Locke and James Solomon from the NOD troops overrunning the base!

Twice in the Mission AL and JS will be separated! You can control your own Truck but can't control theirs!

Reinforcements are basically ANYONE you rescue along the way!

However, slow down too much and Large NOD forces reaches your little party and kills it (Or NOD Aircraft just decimate the guards and VIP)

Inspired by that one Yuri Mission in Mental Omega 3.0 or that one Dawn of War Retribution Mission

The Last Obstacle is basically:
-8 Elite Cadres (Veteran Rank)
-2 Cyborg Commandos (Elite Rank)
-2 Infectors (No Chevrons/Veterancy)
-2 Traitor Railgun Commandos (Veteran Rank)
-1 TD-Era Mammoth Tank! (Of course its Elite Rank!)

You have to defeat them while other GDI Forces 'distract' the approaching NOD horde

The mission ends when you defeat these guys. However, it isn't enough. NOD is approaching too fast!

It ends with Adam Locke (General in Renegade) baiting some of the NOD soldiers into following him and a few Guards

He blows himself up with a Tiberium Bomb, allowing James Solomon and you to escape!

Although GDI is almost back to square one again (Since the bulk of their forces are either dead or missing at the End of Eagles Fall/The Long Retreat) they would never surrender!

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