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 Forum index » Other Projects » Pre-Alpha Projects » Global Crisis
Tiberian Sun Maps in Global Crisis
Moderators: Global Crisis Moderators, HG_SCIPCION
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HG_SCIPCION
Cyborg Cannon


Joined: 07 Jun 2013
Location: Perú

PostPosted: Sun Aug 28, 2016 7:19 am    Post subject:   Tiberian Sun Maps in Global Crisis
Subject description: Using good maps...
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hello everyone, this is post dedicated to TS maps working in GC... but attention! this dont is a remake of TS, however in this pic do you see familiar strutures, but are part of my old work (old ideas for GC) later I will replace all buildings for "no futuristic" structures. For now this is WIP, maybe do you see incorrect pals, bad structures, bad terrain and incomplete objects, this will be solved soon...


and why I use TS maps?
the reply is simple, TS maps are the best! and is a mini tribute for the big effort of the TS mappers Smile

Have a nice day! Smile

some screenshots...
















This maps don't need a previous conversion, only copy paste and play.
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HG_SCIPCION
Cyborg Cannon


Joined: 07 Jun 2013
Location: Perú

PostPosted: Mon Aug 29, 2016 9:38 pm    Post subject: Reply with quote

shore pieces!


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Anderwin
General


Joined: 16 May 2005

PostPosted: Fri Sep 09, 2016 10:39 pm    Post subject: Reply with quote

wow good work hope it's release  soon
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Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Fri Sep 09, 2016 11:37 pm    Post subject: Reply with quote

Those weas look very cool, specialty the destroyed skyscrapper near your base, good job.
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Mon Sep 12, 2016 8:27 pm    Post subject: Reply with quote

This is some delicious eye candy. looking forward to seeing more!
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HG_SCIPCION
Cyborg Cannon


Joined: 07 Jun 2013
Location: Perú

PostPosted: Tue Sep 13, 2016 9:37 pm    Post subject: Reply with quote

thanks...

I'm a fanatic of TS maps Smile

The terrain are complete in 95%  (train ramps, tunnels and crashed ships are incomplete)
The buildings maybe 10% complete.
Units of TS is 20% complete.

good... here cliffs complete, brideges, blue tiberium and more Smile
















part of the civilian buildings are old files (temporal)  Laughing
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Anderwin
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Joined: 16 May 2005

PostPosted: Tue Sep 13, 2016 9:55 pm    Post subject: Reply with quote

just two words: Holy ztype!
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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed Sep 14, 2016 8:12 am    Post subject: Reply with quote

Sweet stuff dude! Very Happy

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Wed Sep 14, 2016 12:46 pm    Post subject: Reply with quote

those are some mean lookin' harvesters. I'm gonna keep a close eye on this mod
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Cyborg Cannon


Joined: 07 Jun 2013
Location: Perú

PostPosted: Thu Apr 13, 2017 4:15 am    Post subject: Reply with quote

Ts Terrain: 95% complete




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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Apr 13, 2017 1:52 pm    Post subject: Reply with quote

Cool.

The outline on the water algae is nice, but the similar pure green outline on the moss looks bad imo. It makes the green moss like kind of cartoonish with that green outline and like a later drawn layer on top of the cliffs/ground.
The inner details of the bigger moss areas looks nice though. Maybe just having this texture blend into the normal ground would be enough.
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Apr 13, 2017 2:08 pm    Post subject: Reply with quote

Funny you'd say that LKO, I think the opposite. The glowing outline on the crystal cliff adds a nice eerie touch on them. It kinda looks like glowing bacterial mat.

On the algae it looks strange, because the light blue makes it look like the water is glowing on th edges.
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Apr 13, 2017 8:40 pm    Post subject: Reply with quote

I agree with LKO, except about it being cartoony. Looks nice on the water IMO, but on the cliffs it just makes it look flat when it's not supposed to be.
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HG_SCIPCION
Cyborg Cannon


Joined: 07 Jun 2013
Location: Perú

PostPosted: Thu Apr 13, 2017 9:27 pm    Post subject: Reply with quote

Probably I don't will change or improve current terrain, I need the improve the buildings and complete bridges and tunnels...

-Siege city (Team Black)

Global Crisis:


Full size (7mb's): http://i.imgur.com/sfs86sJ.jpg

Tiberian Sun:

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G-E
General


Joined: 09 Feb 2015

PostPosted: Thu Apr 13, 2017 10:01 pm    Post subject: Reply with quote

The renderer really doesn't like your bridges/tracks...

What is that fluff in the water, is that land or floatsam or what?
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HG_SCIPCION
Cyborg Cannon


Joined: 07 Jun 2013
Location: Perú

PostPosted: Thu Apr 13, 2017 10:07 pm    Post subject: Reply with quote

haha... is a stupid problem of the Ra2 engine, train bridges don't exist in ra2, but yes wood bridges in Ra2 (that is same - - but with defferent overlay) the idea is render the vanilla map (onlt changing extension of the file MPR->GCM)...

For the train bridges is necesary replace it for Wood bridges...
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Sat May 06, 2017 12:35 am    Post subject: Reply with quote

It's great to see that old girl in the spotlight again. She's never looked so good!
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