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[request] shp art code
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Vehicle Drone


Joined: 14 Oct 2015

PostPosted: Wed Jan 11, 2017 5:06 pm    Post subject:  [request] shp art code
Subject description: [request] shp art code
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A-SCC.shp
 Description:

Download
 Filename:  A-SCC.shp
 Filesize:  361.96 KB
 Downloaded:  20 Time(s)


A-SCC.shp
 Description:

Download
 Filename:  A-SCC.shp
 Filesize:  361.96 KB
 Downloaded:  2 Time(s)


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jan 11, 2017 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

see the art.ini comments. stands everything there
art.ini wrote:
; *** Infantry Sequences ***
; Infantry animations are grouped within a single art file.
; Unlike units, infantry animation layout is completely
; arbitrary and must be explicitly specified. Each
; infantry format file will be identified with one of these
; animation sequences.
;
; The first number is the starting frame number. The second
; number is the number of frames of the animation. If this
; number is zero then the anim sequence is not present.
; The third number is the multiplier by the infantry facing
; to reach the facing specific animation start. If this
; last number is zero, then there is no facing specific
; version.
;
; Ready = standing around
; Guard = standing around with weapon drawn
; Prone = while prone
; Walk = walking [normal movement]
; FireUp = firing while standing
; Down = transition from standing to prone
; Crawl = moving while prone
; Up = transition from prone to standing
; FireProne = firing while prone
; Idle1 = idle animation sequence #1
; Idle2 = idle animation sequence #2
; Die1 = death animation when hit by gunfire
; Die2 = death animation when exploding
; Die3 = death animation when exploding (alternate)
; Die4 = death animation by concussion explosion
; Die5 = death animatino by fire
; Fly = [jumpjet] flying
; Hover = [jumpjet] hovering
; Tumble = [jumpjet] tumbling
; FireFly = [jumpjet] firing while flying
; Deploy = [gi] deploying
; Deployed = [gi] deployed still frame
; DeployFire = [gi] fire while deployed
; DeployIdle = [gi] idle animation while deployed
; Undeploy = [gi] undeploying
; SecondaryFire = special anim for firing secondary weapon
; SecondaryProne = special anim for firing secondary weapon while prone


though as an infantry this unit is obviously way too big and thus completely unfitting.

As a vehicle it is not usable, since vehicles need clockwise rotating frames, not ccw as in this one.

For any other help you can also open an original unit in SHP Builder and compare its art.ini settings with the order of the frames in the SHP.

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Vehicle Drone


Joined: 14 Oct 2015

PostPosted: Sat Jan 14, 2017 9:57 am    Post subject: TY :D Reply with quote  Mark this post and the followings unread

[A-SCCSequence]
Ready=1,8,1
Guard=1,1,1
Walk=9,5,5
FireUp=113,5,5
Idle1=153,34,0,S
Idle2=187,44,0,E
Paradrop=6,1,0
Die1=34,1,0


I ALREADY GOT IT TY BRO THNX A LOT Very Happy

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