Posted: Fri Jan 20, 2017 9:37 am Post subject:
Raminator's Megatherium Mech 2004-2017 UPDATED
Subject description: Resized, Renormalized, Optimized, Recolored
Both versions are heavily edited for Raminator's original "Megatherium" semi-released voxel (was part of a pack on YRArg backup)
It is an animated voxel mech.
Includes two versions: Original size and big.
Big (and small) can rescaled in a variety of ways, like using voxel bounds or perhaps with the HVA.
The big one has "black dots" because I needed to make such a huge voxel hollow, and my 1.38 R editor (I can't upgrade to 1.4 due to software crash) doesn't have the functionality to prevent this. There was a version of 1.38 with this uopgrade but they replaced it with 1.4 on the SVN automated so-called "upgraded" distribution -__- (http://www.ppmforums.com/viewtopic.php?highlight=voxel+section+editor+pink&t=22122)
Perhaps toying with the voxel settings can still cleanse this imperfection.
If people like it, I may release more actualized versions of good and relatively unknown old voxels.
Readme:
Spoiler (click here to read it):
- Original by Raminator (circa 2004)
- Resized, renormalized, smoothed, optimized, recolored by NimoStar
For some reason, the shadows don't display. Check code.
The big version may need tweaking the HVA to look the best for its ingame anims.
;NavalTargeting=3
;LandTargeting=1
WalkRate=2 ; these two are needed because unit as sprite is terribly hack. Doing units as infantry with DoControls could be considered
;IdleRate=4 ; power of two helps performance (mod). "How much slower should I animate when stopped? 1/x"
Strength=300
;SuppressionThreshold=250; damage below this amount won't suppress the parasite
;Organic=yes
Armor=light
TechLevel=6
;Underwater=yes
;Naval=yes
Turret=yes
IsTilter=no
SelfHealing=yes
CrateGoodie=yes
Sight=9
Sensors=yes
SensorsSight=6 ;4
GuardRange=9
DefaultToGuardArea=yes ; SJM: Squid should move to use its two range 1 weapons like dogs and TDs
Speed=4
Owner=Argentina,Uruguay,Brasil,Chile,Peru,Bolivia,Venezuela,Colombia,Mexico,Nicaragua,Panama,AIMenem ;Russians,Confederation,Africans,Arabs
Cost=900
Soylent=900
Points=90
ROT=9
AllowedToStartInMultiplayer=yes
Crusher=yes
Crewed=yes
IsSelectableCombatant=yes
VoiceSelect=SquidSelect
VoiceMove=SquidAttackCommand
VoiceAttack=SquidAttackCommand
VoiceFeedback=SquidFear
MoveSound=SquidMove
DieSound=SquidDie
;MovementZone=Water
ThreatPosed=25 ; This value MUST be 0 for all building addons
Weight=2.5
ImmuneToPsionics=yes
Parasiteable=yes
Trainable=yes
Explodes=yes
Explosion=TWLT070,S_BANG48,S_BRNL58
;AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=30
;Cloakable=yes
;CloakingSpeed=5 ; Slowish, low is faster
;NavalTargeting=3
;LandTargeting=1
WalkRate=2 ; these two are needed because unit as sprite is terribly hack. Doing units as infantry with DoControls could be considered
;IdleRate=4 ; power of two helps performance (mod). "How much slower should I animate when stopped? 1/x"
Strength=1200
;SuppressionThreshold=250; damage below this amount won't suppress the parasite
;Organic=yes
Armor=heavy
TechLevel=8
;Underwater=yes
;Naval=yes
Turret=yes
IsTilter=no
SelfHealing=yes
CrateGoodie=yes
Sight=9
Sensors=yes
SensorsSight=6 ;4
GuardRange=9
DefaultToGuardArea=yes ; SJM: Squid should move to use its two range 1 weapons like dogs and TDs
Speed=4
Owner=Argentina,Uruguay,Brasil,Chile,Peru,Bolivia,Venezuela,Colombia,Mexico,Nicaragua,Panama,AIMenem ;Russians,Confederation,Africans,Arabs
Cost=2200
Soylent=2200
Points=220
ROT=8
AllowedToStartInMultiplayer=yes
Crusher=yes
Crewed=yes
IsSelectableCombatant=yes
VoiceSelect=SquidSelect
VoiceMove=SquidAttackCommand
VoiceAttack=SquidAttackCommand
VoiceFeedback=SquidFear
MoveSound=SquidMove
DieSound=SquidDie
;MovementZone=Water
ThreatPosed=55 ; This value MUST be 0 for all building addons
Weight=7.5
ImmuneToPsionics=yes
Parasiteable=yes
Trainable=yes
Explodes=yes
Explosion=S_CLSN58,S_TUMU60
;AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=30
;Cloakable=yes
;CloakingSpeed=5 ; Slowish, low is faster
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