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Map Script Garrisoning [RA2]
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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Mon Jan 30, 2017 2:55 pm    Post subject:  Map Script Garrisoning [RA2]
Subject description: How to?
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Greetings guys and girls!

I recently started mapping and came up with a problem: Garrisoning.

I have tryed a few things.

1. I have tryed ordering a group of (enemy) infantry to garrison a building by attacking it. (I saw that one on other maps, but it did not worked for me).

2. I have tryed ordering a group of (enemy) infantry to garrison a building by entering.

3. I have tryed ordering a group of (enemy) infantry to guard for several clicks (saw that one on YR Allied Mission with the clones).

I can't figure it out. Any help would be much appritiated!

_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
PillBox20's Red Alert 2 Mod: http://www.moddb.com/mods/pillbox20s-red-alert-2/downloads/pillbox20s-red-alert-2-version-02

Last edited by PillBox20 on Mon Jan 30, 2017 6:16 pm; edited 1 time in total

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Jan 30, 2017 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Multiplayer it should be 64,0? If you can't add it directly to the map, can you add a generic script in the ai.ini and refer the team to that?

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Mon Jan 30, 2017 5:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

I am making RA2 map. That 64,0 is for YR, only. Hmm...

_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
PillBox20's Red Alert 2 Mod: http://www.moddb.com/mods/pillbox20s-red-alert-2/downloads/pillbox20s-red-alert-2-version-02

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Mon Jan 30, 2017 6:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Should work if you put a waypoint on the structure, and have a taskforce of infantry that can garrison structures fire at that waypoint.

IIRC this only works for AI.

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Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Mon Jan 30, 2017 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

That worked out perfectly!

Thanks, RP and G-E! /me does a little dance

_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
PillBox20's Red Alert 2 Mod: http://www.moddb.com/mods/pillbox20s-red-alert-2/downloads/pillbox20s-red-alert-2-version-02

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