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 Forum index » Modding Central » Generals Editing Forum
C&C Tiberian Dawn Redux Patch v1.43 Released!
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sgtmyers88
Medic


Joined: 05 Oct 2008
Location: USA

PostPosted: Mon Nov 21, 2016 2:08 am    Post subject:   C&C Tiberian Dawn Redux Patch v1.43 Released!
Subject description: C&C Tiberian Dawn Redux Patch v1.43 Released!
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***STATUS UPDATE FROM THE BATTLEFIELD***
The third official patch to C&C Tiberian Dawn Redux v1.4.
(Patch v1.43) has been released!

DOWNLOAD NOW!




2016 MOD PROMO VIDEO



This patch includes 8 additional singleplayer missions and several fixes were also made to the existing campaign missions. This brings the grand total of missions to 26. This patch also reworks and fixes several general gameplay bugs as well.

GENERAL GAMEPLAY CHANGELIST:

8 additional campaign missions completed with their respective intro videos
Fixed an AI exploit preventing tank machine guns from damaging aircraft
M110 Artillery (Nod) speed slightly decreased
Assault APC price increased from $500 to $800 (pre-loaded with two Rocket Soldiers now)
Airfields (excluding Nod Airstrip) reduced from $2000 to $1000
Grenadiers made more powerful and more accurate (to encourage use over rocket soldiers)
Both vehicle missile and machine gun upgrades reduced from $1000 to $600
Power Plant HP increased from 800 to 1000
Tiberium Silo Auto Deposit Amount reduced from $200 to $75
Mammoth Tank Armor and speed slightly decreased (including Adv. Mammoth)
Mammoth Tusk Missile Firing Rate slightly decreased
Flame Tank Armor slightly increased
Helicopter and fighter jet locomotors slowed to reduce graphical and gameplay glitches
Tiberium income amounts reduced slightly
Tiberium growth rate significantly reduced (to reduce lag and game crashes from overpopulation)
Weapons can now fire over low profile structures without exploding over them (Helipad, Repair Bay, .etc)
Guard Tower damage and firing rate slightly increased
APC machine gun firing burst rate decreased (does not apply to Assault APC)
Bradley (Light Tank) speed slightly decreased
Grand Canyon Skirmish Map rebalanced and reduced to 3 players to fix AI issues
Dynamite Dunes Skirmish Map rebalanced
Armored Assault Skirmish Map rebalanced
Framerate improvements on the Tiberium Gardens Skirmish Map
Framerate improvements to GDI SPEC OPS Mission #1
Framerate improvements to GDI Mission #8
Fixed an issue preventing players from finishing Nod Mission #4
Engineers can now hijack and not simply disable unarmed vehicles (MCV and Harvester)
Tank and Missile projectile splash damage reduced
Several models have been reworked and retextured

Also note that the campaign cutscenes have also been edited and updated. You can download the complete set which will be needed for future releases HERE.

Key Words: #News #Modification #ZeroHour #TiberianDawnRedux #Movies #Trailer #Release #Patch 

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http://www.moddb.com/mods/command-conquer-tiberian-dawn-redux

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Mig Eater
General


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Nov 24, 2016 1:23 pm    Post subject: Reply with quote

Congrats on a new release Smile I look forward to playing when I have some free time.
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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Thu Nov 24, 2016 4:01 pm    Post subject: Reply with quote

I remember I tried this mod, I started first GDI mission and I was like dumbstruck, why can't I deploy the mcv as it kept failing... was almost at point, nevermind this mod xD

Until I realised to move the mcv so it moves downwards to target when told to deploy.

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