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[RA2/YR]Civilian Defense Towers
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Tue Feb 14, 2017 3:37 pm    Post subject:  [RA2/YR]Civilian Defense Towers
Subject description: Description to be added later.
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*Description to be added later.
They share the same base image.



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Aka DirtyChicken

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PostPosted: Tue Feb 14, 2017 3:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

You are the answer to my problems my dear chinese brother

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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Tue Feb 14, 2017 4:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good work thanks for sharing.

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Gerivaldo
Guest




PostPosted: Tue Feb 14, 2017 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Turret=yes
TurretAnim=Iattur
TurretAnimIsVoxel=false
TurretAnimX=0
TurretAnimY=1
TurretAnimZAdjust=-40

It seems that he has forgotten to add the correct Adjust for the turret. Use this, it work, otherwise the turret will appear under the main structure. But Nice aport.

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malius123
Disk Thrower


Joined: 14 Aug 2010

PostPosted: Wed Feb 15, 2017 6:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow this is a nice pack

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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Thu Feb 16, 2017 3:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank for share. Good job

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sat Feb 18, 2017 7:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Could you share the max files for snow scene?

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NUYG
Guest




PostPosted: Fri Apr 07, 2017 8:18 am    Post subject: Reply with quote  Mark this post and the followings unread

It's so good, man! Thank you

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sat Apr 15, 2017 5:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Cool and they have snow versions

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geof101
Rocket Infantry


Joined: 30 May 2012

PostPosted: Thu Apr 12, 2018 10:51 pm    Post subject: made some debris for the tech defenses Reply with quote  Mark this post and the followings unread

just made some debris for the tech turrets. I think just 5 of them including temp, snow, desert, lunar, and urban versions. I'm not 100% sure if it's correct.

CAART
CACANN
CAMSLE
CASAM
CATUR

credits to the original uploader



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PostPosted: Mon May 25, 2020 1:33 am    Post subject: Reply with quote  Mark this post and the followings unread

can someone help me how to codes this or give the codes rules art

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Mon May 25, 2020 2:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Anonymous wrote:
can someone help me how to codes this or give the codes rules art

Just copy the vanilla grand cannon and edit what you want to change (weapon, file name, turret position etc.) should be ok. For shp turrets you can use the entries left by TS componet tower upgrades as an example, maybe. Do note that these turrets should be used with the 32-facing feature from Ares, not the vanilla 8-facing.

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