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Command and Conquer: Soldier
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Ever_Valiant
Cyborg Engineer


Joined: 04 Feb 2017

PostPosted: Fri Feb 17, 2017 6:31 pm    Post subject:  Command and Conquer: Soldier
Subject description: Indie Game
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Oh I just thought i'd post this small intro to a project i'm working on. It's not that important you'd probably not like it....




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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Feb 17, 2017 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

I kinda feel its like an RPG game now Very Happy

I just cannot imagine if this was open world with other possibilities. Tho I may be going bit over the cloud #Tongue

That Renegade feel tho..

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri Feb 17, 2017 10:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Haha freaky!

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Allen
Pyro Sniper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Sat Feb 18, 2017 12:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not sure what I'm looking at.... Is this what C&C Renegade should have been?

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Ever_Valiant
Cyborg Engineer


Joined: 04 Feb 2017

PostPosted: Sat Feb 18, 2017 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allen wrote:
I'm not sure what I'm looking at.... Is this what C&C Renegade should have been?


Yes, is Blizzard Entertainment and Electronic arts taking notes?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Feb 18, 2017 11:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

More like what Sole Survivor should've been!

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Sun Feb 19, 2017 8:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Interesting idea but so far execution is apparently very rough as bases are essentially braindead and damage values porting is apparently not done.

I had missions on the original game designed around similar principle except you'd start with couple units and capture a minor support base while GDI and Nod are fighting full blown war with main powerbases and you get the support role only.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Feb 19, 2017 12:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks interesting indeed. So its like remaking Sole Survivor with the multiplayer of Renegade.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Mon Feb 20, 2017 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Remind me Battle Zone it should be cool if you play as hero and have AI control army similar to MoBA concept.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Mar 10, 2017 10:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hah! Now this is interesting

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Mar 11, 2017 9:41 am    Post subject: Reply with quote  Mark this post and the followings unread

This is very cool.

It needs some simple auto-mechanics, so not every tiny aspect needs player control.
Something like a very dumb AI which works slow, but at least does something. But when player controlled an object gets a lot more effective.
e.g. base defense shoot on their own but only with half the rate of fire and more inaccurate if not player controlled.

Such a game could be a huge fun if played with many players online.

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Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Sat Mar 11, 2017 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

LKO is right, automation is a must, atleast for the harvesters and turrets, and that gave me a deja vu of this of the good old Urban assault...
You could also make 2 or 3 player vehicles (one guy drives, the other uses the gun), so you encourage teamplay a little more.

Besides that, keep up the good work.

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