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 Forum index » Featured Projects » Twisted Insurrection » Your Input
Silencer
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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johnnyjigglez
Civilian


Joined: 20 Feb 2017

PostPosted: Mon Feb 20, 2017 10:33 pm    Post subject:   Silencer
Subject description: Suggesting adding the Silencer unique unit to the game
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I think the Silencer from the Crusader series of games would be a totally kickass addition to the game.  It could be a unique commando unit for the GT (WEC) faction perhaps?   Do you want me to add it?  I could spend some time with the sprite and such and see what happens.

http://crusader.wikia.com/wiki/Silencer

http://www.hardcoregaming101.net/crusader/crusader.htm

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Feb 20, 2017 11:03 pm    Post subject: Reply with quote

Feel free to create the graphics for it. If the SHP is good enough, i don't see a problem in adding such a unit to the GT arsenal.

Though i fear that such a unit, which looks like a Battlestar Cylon, would look ingame a bit too much like a Nod Cyborg.
Colorwise it should also match GT's sky blue color and don't have the orange/red color.
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Tue Feb 21, 2017 3:27 am    Post subject: Reply with quote

If you recolor The Silencer, he's no longer The Silencer.
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johnnyjigglez
Civilian


Joined: 20 Feb 2017

PostPosted: Tue Feb 21, 2017 3:55 pm    Post subject: Reply with quote

Graion Dilach wrote:
If you recolor The Silencer, he's no longer The Silencer.


Very true.  He just becomes an Enforcer if I color over the iconic red, which might be necessary...

Silencers are just Enforcers with red armor and bottomless bank accounts, right? (ok and they get a cooler helmet)

I will try to SHP the Silencer, take some test shots, and post here for feedback.

Can someone fill in a blank for me:  Can one ADD new weapons to the game or do you have to change the existing in the rules.ini?  I did a scary amount of rules.ini editing way back in the day and I thought there was a limitation on adding new weapons or projectiles.  

This isn't the SC or TA engine I know that.   Very Happy

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Feb 21, 2017 4:07 pm    Post subject: Reply with quote

-there's no limit in adding new weapons, projectiles etc
-unit can have only 2 weapons (primary, secondary)

existing logics can be used in different ways to create various effects
see: Weapon tests and new logics
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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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johnnyjigglez
Civilian


Joined: 20 Feb 2017

PostPosted: Tue Feb 21, 2017 4:19 pm    Post subject: Reply with quote

Lin Kuei Ominae wrote:
-there's no limit in adding new weapons, projectiles etc
-unit can have only 2 weapons (primary, secondary)

existing logics can be used in different ways to create various effects
see: Weapon tests and new logics



Very helpful!  Thank you kindly!

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