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 Forum index » Modding Central » Command & Conquer 3 Editing Forum » Finished Mods & Models Showcase
Nod Power plant
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Madin
Cyborg Cannon


Joined: 05 Apr 2009

PostPosted: Wed Mar 15, 2017 7:40 pm    Post subject:   Nod Power plant
Subject description: Tiberian sun
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Madin's Nod Power plant

Files include all necessary XML, W3X, and texture files needed for editing and compilation.

Ready to use!

It is assumed that you have the C&C3 mod sdk and have been able to at least compile the sample mod. Check the included read me for permissions.
The format that I've packed the files in means that they are ready-to-compile, no XML work is needed at all. Of course you can check the XMLs, I've added a couple of comments, in that regard.

This uses both spyVsspy 'ObjectFaction.fx' shader file and Laurens 'ObjectGenricHC' shader file, which has been included in locations correct for both users of Bibber's RA3 based mod tools or those who still use the classic buildmod.bat.

Includes an upgrade to change from normal Power plant to Advanced power plant.

You may re-distribute this package as long as all initial files, including this Read me and all uncompiled files, are included.
You may freely use, modify and improve all the graphical assets for any public mod as long as you give proper credits and it is not for any profit.

Primary credit: Madin (Model + Texture)

Public asset declaration

Ready to use: Yes
Sides: Nod
Portrait & Buttons: Yes
Shader: ObjectFaction
Build up animation: Yes
Damage textures: Yes
Damage 2 state: Yes
Destruction animation: Yes


NodPowerPlant_ADV_02.jpg
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NodPowerPlant_ADV_02.jpg



NodPowerPlant.zip
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