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 Forum index » Modding Central » Command & Conquer 3 Editing Forum » Finished Mods & Models Showcase
Assault bike
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Author Message
Madin
Cyborg Cannon


Joined: 05 Apr 2009

PostPosted: Tue Mar 14, 2017 8:29 pm    Post subject:   Assault bike Reply with quote

Madin's Nod Assault bike

Files include all necessary XML, W3X, and texture files needed for editing and compilation.

Ready to use!

It is assumed that you have the C&C3 mod sdk and have been able to at least compile the sample mod. Check the included read me for permissions.
The format that I've packed the files in means that they are ready-to-compile, no XML work is needed at all.

You are expected to adjust the code to your needs and to add it to your mod if desired, all I have added are the basics. Balance and fine tuning are up to you.

This uses spyVsspy 'ObjectFaction.fx' shader file, which has been included in locations correct for both users of Bibber's RA3 based mod tools or those who still use the classic buildmod.bat (a copy to allow for previewing the texture in W3X veiwer has also been included).

Includes sample sounds.


Includes a classic rocket version (ie like the concept art), as well as the Tiberian history mortar version.
The rocket version has a dark style texture and button, that can be used where you see fit.

You may re-distribute this package as long as all initial files, including this Read me and all uncompiled files, are included.
You may freely use, modify and improve all the graphical assets for any public mod as long as you give proper credits and it is not for any profit.

Primary credit: Madin (Vehicle Model + Texture, sample code).
Secondary credit: spyVsspy (Objectfaction.fx shader).

Public asset declaration

Ready to use: Yes
Sides: Nod
Formation preview: Yes
Portrait & Buttons: Yes
Shader: Objectfaction
Damage texture: Yes
Destruction OCL: Yes


Assault_Public.gif
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Assault_Public.gif



NodAssaultBike.zip
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 Filename:  NodAssaultBike.zip
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