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Can Ore Have Arctic Frames
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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Mon Mar 27, 2017 4:13 am    Post subject:  Can Ore Have Arctic Frames Reply with quote  Mark this post and the followings unread

So I am thinking replacing ores with boxed resources which should look arctic in a snow map. Also ore drill should be replaced with resource center, can it be larger than 1x1? Very Happy

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Mar 27, 2017 6:15 am    Post subject: Reply with quote  Mark this post and the followings unread

yes, replace the theater specific SHPs with the file-ending .sno
no, TerrainTypes are restricted to 1x1.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Mar 27, 2017 6:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
no, TerrainTypes are restricted to 1x1.


Not true, but any larger and infantry will get stuck inside. At least in TS.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Mon Mar 27, 2017 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

I think one solution is to make ore drill building like the one in MO2. But I guess the random map generator won't like it.
How does the random map generator know what ore drills should be placed on map? I don't see TIBTRE01~3 appearing anywhere else in rulesmd.ini. Is it hardcoded?

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Mon Mar 27, 2017 9:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

I found that miner has to be actually on the ores to gather. After I set
Code:


[Tiberium]
Foot=90%
Track=0;70%
Wheel=0;50%
Float=0%
FloatBeach=0%
Hover=50%
Amphibious=50%
Buildable=no


Miners get stuck

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