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[RA2] Dreadnought Marmota
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Distorted
Civilian


Joined: 31 May 2017

PostPosted: Wed May 31, 2017 5:38 am    Post subject:  [RA2] Dreadnought Marmota
Subject description: From Valkyria Chronicles
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My first voxel, and it's a hovercraft(?). At least I tried.



SCRN.20170531-175415-00986.png
 Description:
In game
 Filesize:  314.65 KB
 Viewed:  6266 Time(s)

SCRN.20170531-175415-00986.png



marmota.zip
 Description:
Download

Download
 Filename:  marmota.zip
 Filesize:  147.4 KB
 Downloaded:  189 Time(s)


Last edited by Distorted on Wed May 31, 2017 10:56 am; edited 1 time in total

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nlspeed
Grenadier


Joined: 26 Dec 2016

PostPosted: Wed May 31, 2017 9:39 am    Post subject: Reply with quote  Mark this post and the followings unread

The picture is blurry, so your voxel is blurry as well. Smile

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed May 31, 2017 9:52 am    Post subject: Reply with quote  Mark this post and the followings unread

O_O
That's HUGE! How did manage to make something that size?!
On a side-note: had it been a bit bigger the game would have voxel-render problems with this guy.

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Distorted
Civilian


Joined: 31 May 2017

PostPosted: Wed May 31, 2017 11:15 am    Post subject: Reply with quote  Mark this post and the followings unread

nlspeed wrote:
The picture is blurry, so your voxel is blurry as well. Smile

Screenshot updated.
TAK02 wrote:
O_O
That's HUGE! How did manage to make something that size?!
On a side-note: had it been a bit bigger the game would have voxel-render problems with this guy.

I made it diagonally, so instead of 255 voxel length, I could make it up to around 360.
I had to edit the hva tough, so that it wouldn't appear diagonally.

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Wed May 31, 2017 2:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Blurry voxels are rarely good, notice your rank is civilian, you joined today, hi Smile

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Wed May 31, 2017 2:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Distorted wrote:
nlspeed wrote:
The picture is blurry, so your voxel is blurry as well. Smile

Screenshot updated.
TAK02 wrote:
O_O
That's HUGE! How did manage to make something that size?!
On a side-note: had it been a bit bigger the game would have voxel-render problems with this guy.

I made it diagonally, so instead of 255 voxel length, I could make it up to around 360.
I had to edit the hva tough, so that it wouldn't appear diagonally.


That's clever...  Cool

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed May 31, 2017 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice, first time I've seen any vxls from Valkyria Chronicles, I've thought about making Edelweiss myself tho.


TAK02 wrote:
O_O
That's HUGE! How did manage to make something that size?!
It's a 3DS model converted to vxl, the converter is scaleable so you can make it as big or as small as you like.

Distorted wrote:
I made it diagonally, so instead of 255 voxel length, I could make it up to around 360. I had to edit the hva tough, so that it wouldn't appear diagonally.


Making it diagonally & then rotating it 45 degrees in the HVA will mess up the normals/lighting. TBH tho the normals don't look bad but I think that's mainly because you've only used a few bright colours.

The extra length you get from making it diagonally is also made redundant because you still have to scale the vxl back down to 255 to avoid rendering problems anyway. Still it's an interesting approach Smile

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sat Jul 01, 2017 3:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

I could have sworn someone made an Edelweiss around the time the game was released. Quick search says otherwise... Huh.

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