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Why landing craft
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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Thu Jul 06, 2017 7:24 am    Post subject:  Why landing craft Reply with quote  Mark this post and the followings unread

Why landing craft can be repaired at both service pot and shipyard but robot tank can not.
My newly added amphibious destroyer transport (built by shipyard) can not either.
Which line is suspicious
Code:
[LCRF]
UIName=Name:LCRF
Name=Landing Craft
Prerequisite=GAYARD
Strength=300
MoveToShroud=yes
Category=Transport
DeployTime=.022
Armor=light
Turret=no
IsTilter=yes
TechLevel=4
Sight=6
PipScale=Passengers
Speed=6
Naval=yes
Weight=1
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=900
Soylent=900
Points=15
ROT=5
Crusher=no
Passengers=12
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=HoverAlliedSelect
VoiceMove=HoverAlliedMove
VoiceAttack=HoverAlliedMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LandingCraftMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious
ThreatPosed=3
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=7
ZFudgeTunnel=13
SizeLimit=6
Size=16
TooBigToFitUnderBridge=true
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=no
StupidHunt=yes
Bunkerable=no

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Jul 06, 2017 11:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Do they have Naval=yes?

Why post the code of the working landing craft that we have ourselves and not the code of your not working units which we don't have?

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Thu Jul 06, 2017 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Razz I was thinking what tag makes lcrf repairable at service pot
Code:
[DEST]
UIName=Name:DEST
Name=Destroyer
Prerequisite=GAYARD
Primary=155mm
Secondary=ASWLauncher
NavalTargeting=1
Spawns=ASW
SpawnsNumber=1
SpawnRegenRate=400
SpawnReloadRate=150
NoSpawnAlt=yes
FireAngle=32
ToProtect=yes
Category=Support
Strength=600
Naval=yes
Armor=heavy
TechLevel=4
Sight=7
Speed=6
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=1000
Turret=no
Points=30
ROT=5
Weight=3
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllWaterSelect
VoiceMove=GenAllWaterMove
VoiceAttack=GenAllWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=DestroyerMoveStart
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Sensors=yes
SensorsSight=8
OpportunityFire=yes
ElitePrimary=155mmE
Size=30
IsSelectableCombatant=yes

Image=RDESTW
PipScale=Passengers
Passengers=12
SizeLimit=6
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Amphibious
MovementZone=AmphibiousCrusher
WaterImage=RDEST
OmniCrusher=yes
OmniCrusher.Aggressive=no
OmniCrushResistant=yes
Crusher=yes
HasSpotlight=yes
Spotlight.StartHeight=200
Spotlight.Distance=1000
PixelSelectionBracketDelta=-6



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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Wed Aug 16, 2017 8:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's MovementZone=Amphibious
Also, it doesn't depend on Naval=
Units with MovementZone=Amphibious and without Naval=yes CAN be repaired at both shipyard & service pot

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