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RA2 BUG
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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Tue Jul 25, 2017 11:57 pm    Post subject:  RA2 BUG Reply with quote  Mark this post and the followings unread

I wanted to try something very rare for RA2YR, i downloaded a pirated version (i have westwood store version too), then there were one of my old .sav files for mental omega 2.0psi, i loaded the MO2.0 save game using the original game, what happened then is a huge surprise.

I will only show 1 of the 3 videos of what will happen if you loaded MO2.0 savegame using RA2YR.



avis.zip
 Description:

Download
 Filename:  avis.zip
 Filesize:  2.74 MB
 Downloaded:  10 Time(s)


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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Wed Jul 26, 2017 12:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm on android, I can't play the avi for some reason... Tell me what happened, I'll check out the video on my desktop later...

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Wed Jul 26, 2017 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

NucleiSplitter wrote:
I'm on android, I can't play the avi for some reason... Tell me what happened, I'll check out the video on my desktop later...


Random sounds were playing while in-game, even rhino's voice is the main soviet ship vessel's voice (dreadnought), the overall sound is a mind control sound playing infinite times, in main menu as the video is downloadable, navigation and check/uncheck sounds were replaced with explosions and siren sounds, even when clicking on dropdown lists unit voices will be heard!

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed Jul 26, 2017 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rechk sound.ini Smile

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Wed Jul 26, 2017 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
Rechk sound.ini Smile


I SWEAR i never edit anything, i am not joking, you ALREADY HAVE the pirated version, just get MO2.0psi and reach to a snow soviet mission where you get 8 rhino tanks and there are shadow tanks, when reach this mission, it will do an auto-save, after that, close the mod and delete its files (back up if you want), then go back to the original RA2YR game (only work with pirated version), then load the MO mission, and here you go  Very Happy (never wanted to upload it to youtube after what happened, but it does not mean i no longer use youtube).

@NucleiSplitter: almost all of my videos on youtube were avi o3g, mpeg and mp3.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Jul 26, 2017 5:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is nothing new & is simply how the RA2 save system works. Because saving your game doesn't just save the current status of the map you are playing on but also the art/rules/sound/etc ini files that are being used. So loading a save file made for one mod while playing another will cause all sorts of mismatched glitches as it is trying to use a different set of ini, art & sound files to the ones currently active.  

This is a good demonstration of why save games in Ares wont work. Just like in two different mods each version adds new features which change the games code. So a save game made with one version of Ares will not work correctly with any other version.

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PussyPus
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Joined: 14 Jul 2015
Location: Egypt

PostPosted: Wed Jul 26, 2017 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
This is nothing new & is simply how the RA2 save system works. Because saving your game doesn't just save the current status of the map you are playing on but also the art/rules/sound/etc ini files that are being used. So loading a save file made for one mod while playing another will cause all sorts of mismatched glitches as it is trying to use a different set of ini, art & sound files to the ones currently active.  

This is a good demonstration of why save games in Ares wont work. Just like in two different mods each version adds new features which change the games code. So a save game made with one version of Ares will not work correctly with any other version.


so only the old WW developers can take care of it?

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed Jul 26, 2017 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

But it still works, right?

Because if it does, SCREW inconsitencies. Modders are the ones who should tell people not to mess up things with saves.

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m7 wrote:
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Jul 26, 2017 8:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would have thought that it was commonsense that save games don't work correctly in different mods :/ Like most things in life you cant change the variables & then expect the same results.

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Wed Jul 26, 2017 9:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
Modders are the ones who should tell people not to mess up things with saves.
What does people do that you asked not to mess up the save things? It's not their fault, they are just players for mods. I tested Save Game and Load Game on ARES, you could save the game, but you couldn't load the game, because the engine injected with ARES results corrupted savegame file. While I believe ARES team can fix the savegame issue, I believe it will take lots of time, because when on that time they can make lots of new features. They also need to do research before proceeding.

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Thu Jul 27, 2017 9:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Reason for this is due to how the saving works.
The way savegames work in the C&C engine is its not a savegame in other game sense but its a selective memory dump.

When you load the "savegame" you are loading in the memory stored in it overwriting the existing memory. Hence why Ares hasn't gotten save games to work.

Ares changes the memory layout meaning when you load a savegame you are overwriting the wrong memory areas.

The solution for this is writing code to fix the memory areas that don't match Ares, but handling older savegames is something even Westwood gave up on and had implemented only once in RA and TS for two specific patches.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Jul 27, 2017 1:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wouldn't even call this a bug. I don't know why anyone would load a save from one mod in another. What do you think the game is gonna do with all the missing units, art, sounds, terrain tiles etc?

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Sun Jul 30, 2017 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I suggest to make a new different save file extension, instead of SAV make it SAV'MOD NAME'.

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Mon Jul 31, 2017 12:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

PussyPus wrote:
I suggest to make a new different save file extension, instead of SAV make it SAV'MOD NAME'.
Wow, bro. You are a magician.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Jul 31, 2017 12:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't think he meant different format, simply a different name.

Either way, too hard #Tongue

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Mon Jul 31, 2017 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ares should edit gamemd.exe to change the game save file format from SAV to ARESSAVE, this will avoid savegame disable and game corruption, also to avoid load the original game sav file.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Jul 31, 2017 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

PussyPus wrote:
Ares should edit gamemd.exe to change the game save file format from SAV to ARESSAVE, this will avoid savegame disable and game corruption, also to avoid load the original game sav file.

And adding the Ares version to the extension should make it harder for an Ares mod to load a save a previous Ares version made.

We're geniuses, bro! Cool Laughing

But I'm sure AlexB already thought of this himself. Something as simple as saving the game with a different extension for every new Ares version to avoid mash-ups must've crossed his mind.
Although, sometimes you need people out of the loop to point out something you either didn't notice, or just didn't come across it.

Either way, I'm sure there's an easy way, but it's all over-complicated. I could be wrong tho. Like I said, I'm out the loop.

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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