Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Mar 29, 2024 7:24 am
All times are UTC + 0
Soviet Gate
Moderators: Global Moderators, Media Hut Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [13 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Fri Jul 28, 2017 8:28 pm    Post subject:  Soviet Gate Reply with quote  Mark this post and the followings unread

Soviet gates created by me. Only png files if someone convert to shp please share on topic.



sovgate 0001.png
 Description:
 Filesize:  11.02 KB
 Viewed:  6823 Time(s)

sovgate 0001.png



sovgate 0000.png
 Description:
 Filesize:  10.73 KB
 Viewed:  6823 Time(s)

sovgate 0000.png



sovgate 0027.png
 Description:
 Filesize:  8.88 KB
 Viewed:  6823 Time(s)

sovgate 0027.png



sovgate 0000.png
 Description:
 Filesize:  8.68 KB
 Viewed:  6823 Time(s)

sovgate 0000.png



Soviet Gate Render 27.07.17.rar
 Description:

Download
 Filename:  Soviet Gate Render 27.07.17.rar
 Filesize:  1.57 MB
 Downloaded:  564 Time(s)


_________________

Back to top
View user's profile Send private message ModDB Profile ID
4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Fri Jul 28, 2017 8:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I realize that's supposed to be snow, but dear god is it blinding.

Pretty good otherwise.

_________________
"Don't beg for things; Do it yourself or you'll never get anything."

Back to top
View user's profile Send private message Send e-mail YouTube User URL
BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Fri Jul 28, 2017 8:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very Happy Yes you right but I dont know create snow on blender and I used Donut's snow materials and decals.I can create better version later but better then nothing for now.

_________________

Back to top
View user's profile Send private message ModDB Profile ID
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Jul 28, 2017 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah I honestly thought it was a forceshield gate or something until I scrolled down. They look pretty good though. Maybe the metal gate texture could be a bit more detailed / sharper just to make the indentations more distinct.

Back to top
View user's profile Send private message Send e-mail
PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sat Jul 29, 2017 7:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Will this help:



_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
PillBox20's Red Alert 2 Mod: http://www.moddb.com/mods/pillbox20s-red-alert-2/downloads/pillbox20s-red-alert-2-version-02

Back to top
View user's profile Send private message Visit poster's website YouTube User URL Skype Account
E1 Elite
General


Joined: 28 May 2013

PostPosted: Sat Jul 29, 2017 11:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Shouldn't the gate be passable on all cells when opened?

Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Jul 29, 2017 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Trimmed them down to 20 Frames per Stage. Cleaned up the Remap and added Remap on the Snow Version.



doggo_camp.png
 Description:
Woof.
 Filesize:  144.33 KB
 Viewed:  6729 Time(s)

doggo_camp.png



Bysc_SovietGates.rar
 Description:

Download
 Filename:  Bysc_SovietGates.rar
 Filesize:  111.1 KB
 Downloaded:  233 Time(s)


_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Sat Jul 29, 2017 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh looks good thank you ^^

_________________

Back to top
View user's profile Send private message ModDB Profile ID
PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Sun Jul 30, 2017 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

BySc is going to be a graphic artist and modder? never heard of this, will you create a new public mod?. Wink

_________________
If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .

Back to top
View user's profile Send private message ModDB Profile ID Skype Account
BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Sun Jul 30, 2017 6:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually I dont think to create mod for now but anythings could be happens ^^

_________________

Back to top
View user's profile Send private message ModDB Profile ID
Ich-Henker
Flamethrower


Joined: 06 Aug 2015
Location: Germany

PostPosted: Thu Aug 30, 2018 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey, i quite like it, good work!

But I got a question, my gates do not connect to the walls like in the image above. There is always a little space between gate and wall segments otherwise they function.

Back to top
View user's profile Send private message
TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Aug 30, 2018 7:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

When you say there is space, you also mean that the wall 'pillar'/'tower' doesn't go away, right?

Maybe you forgot Gate=yes?

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID YouTube User URL Twitter Channel URL Skype Account
RIAKTOR
Disk Thrower


Joined: 23 Nov 2013

PostPosted: Fri Aug 31, 2018 8:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Trimmed them down to 20 Frames per Stage. Cleaned up the Remap and added Remap on the Snow Version.

Good kennel. I need download link.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [13 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1921s ][ Queries: 18 (0.0188s) ][ Debug on ]