Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Tue Apr 16, 2024 3:08 pm
All times are UTC + 0
EIP Crash 00684E55
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [8 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Aug 01, 2017 3:16 pm    Post subject:  EIP Crash 00684E55 Reply with quote  Mark this post and the followings unread

As modenc says...
Quote:
There is a trigger which requires a house, either because its events, actions or attached triggers require a house. The house on the trigger is not set.


This is happening with all the Original Maps from RA2/YR for me. The Crash doesn't occur to any of my own custom maps or newly made ones.

Regarding houses i've only modified the ra2md.csf file and renamed and reordered the Country Listings. I've tried setting back the old entries for some but it still crashes.

Code:
[Countries]

0=Commandos      ; Eagle Command
1=Talons      ; Talon Ops
2=Defenders      ; Defense Initiative

3=StormLegion   ; Storm Legion
4=EliteCorp      ; Elite Corp
5=RedArmy      ; Red Guard

6=Syndicate      ; Enclave
7=Cabal         ; Cabal
8=Anarchists   ; Chaos Cell

9=Horde         ; Horde
10=Pests      ; Vermin
11=Hunters      ; Predator

12=Neutral
13=Special

; ******* Side Type List *******
; The combantants can be grouped according to side. This
; lists the sides and their respective member houses.

[Sides]
GDI=Commandos,Talons,Defenders
Nod=StormLegion,EliteCorp,RedArmy
ThirdSide=Syndicate,Cabal,Anarchists,Horde,Pests,Hunters
;BugArmy=Horde,Pests,Hunters
Civilian=Neutral
Mutant=Special

[GDI]
Engineer=ENGINEER
Technician=ENGINEER
DefaultDisguise=E3
LoadingTheme=Probing

[Nod]
Engineer=SENGINEER
Technician=SENGINEER
DefaultDisguise=E2
LoadingTheme=Jank

[ThirdSide]
Engineer=YENGINEER
Technician=YENGINEER
DefaultDisguise=INIT
LoadingTheme=BullyKit
Sidebar.MixFileIndex=3
Sidebar.YuriFileNames=1

;[BugArmy]
;Engineer=HATCHANT
;Technician=HATCHANT
;DefaultDisguise=HATCHANT


; Defense Initiative
[Defenders]
UIName=Name:Defenders
Name=Global Defense Initiative
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes
File.Taunt=Taunts\taubr%02i.wav
File.Flag=gdii.pcx
File.LoadScreen=ls800allies.shp
File.LoadScreenPAL=mplsall.pal
MenuText.Status=LoadBriefShort:Defenders
LoadScreenText.Brief=LoadBrief:Defenders
LoadScreenText.SpecialName=Name:Defenders
LoadScreenText.Name=Name:BLANK
ParaDrop.Aircraft=CPLANE
AI.PowerPlants=GAPOWR

; Eagle Commandos
[Commandos]
UIName=Name:Commandos
Name=Eagle Command
Suffix=Allied
Prefix=G
Color=DarkBlue
Multiplay=yes
Side=GDI
SmartAI=yes
File.Taunt=Taunts\tauam%02i.wav
File.Flag=euro.pcx
File.LoadScreen=ls800allies.shp
File.LoadScreenPAL=mplsall.pal
MenuText.Status=LoadBriefShort:Commandos
LoadScreenText.Brief=LoadBrief:Commandos
LoadScreenText.SpecialName=Name:Commandos
LoadScreenText.Name=Name:BLANK
ParaDrop.Aircraft=CPLANE
AI.PowerPlants=GAPOWR

; Raider Ops
[Talons]
UIName=Name:Talons
Name=Talon Ops
Suffix=Allied
Prefix=G
Color=DarkBlue
Multiplay=yes
Side=GDI
SmartAI=yes
File.Taunt=Taunts\tauko%02i.wav
File.Flag=talons.pcx
File.LoadScreen=ls800allies.shp
File.LoadScreenPAL=mplsall.pal
MenuText.Status=LoadBriefShort:Talons
LoadScreenText.Brief=LoadBrief:Talons
LoadScreenText.SpecialName=Name:Talons
LoadScreenText.Name=Name:BLANK
ParaDrop.Aircraft=CPLANE
AI.PowerPlants=GAPOWR

; Storm Legion
[StormLegion]
UIName=Name:StormLegion
Name=Storm Legion
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes
File.Taunt=Taunts\tauru%02i.wav
File.Flag=ecorp.pcx
File.LoadScreen=ls800sovs.shp
File.LoadScreenPAL=mplssov.pal
MenuText.Status=LoadBriefShort:StormLegion
LoadScreenText.Brief=LoadBrief:StormLegion
LoadScreenText.SpecialName=Name:StormLegion
LoadScreenText.Name=Name:BLANK
ParaDrop.Aircraft=PDPLANE
AI.PowerPlants=NAPOWR

; Red Guard
[RedArmy]
UIName=Name:RedArmy
Name=Red Guard
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes
File.Taunt=Taunts\taucu%02i.wav
File.Flag=conf.pcx
File.LoadScreen=ls800sovs.shp
File.LoadScreenPAL=mplssov.pal
MenuText.Status=LoadBriefShort:RedArmy
LoadScreenText.Brief=LoadBrief:RedArmy
LoadScreenText.SpecialName=Name:RedArmy
LoadScreenText.Name=Name:BLANK
ParaDrop.Aircraft=PDPLANE
AI.PowerPlants=NAPOWR

; Elite Corp
[EliteCorp]
UIName=Name:EliteCorp
Name=Elite Corp
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes
File.Taunt=Taunts\tauir%02i.wav
File.Flag=sovkgb.pcx
File.LoadScreen=ls800sovs.shp
File.LoadScreenPAL=mplssov.pal
MenuText.Status=LoadBriefShort:EliteCorp
LoadScreenText.Brief=LoadBrief:EliteCorp
LoadScreenText.SpecialName=Name:EliteCorp
LoadScreenText.Name=Name:BLANK
ParaDrop.Aircraft=PDPLANE
AI.PowerPlants=NAPOWR

; Enclave
[Syndicate]
UIName=Name:Syndicate
Name=Enclave
Suffix=Soviet
Prefix=B
Color=Purple
Multiplay=yes
Side=ThirdSide
SmartAI=yes
File.Taunt=Taunts\tauyu%02i.wav
File.Flag=enclave.pcx
File.LoadScreen=ls800synd.shp
File.LoadScreenPAL=mplsyri.pal
MenuText.Status=LoadBriefShort:Syndicate
LoadScreenText.Brief=LoadBrief:Syndicate
LoadScreenText.SpecialName=Name:Syndicate
LoadScreenText.Name=Name:BLANK
ParaDrop.Aircraft=DROPSHIP
AI.PowerPlants=YAPOWR

; Cabal
[Cabal]
UIName=Name:Cabalists
Name=Cabal Order
Suffix=Soviet
Prefix=B
Color=Purple2
Multiplay=yes
Side=ThirdSide
SmartAI=yes
File.Taunt=Taunts\tauge%02i.wav
File.Flag=cabal.pcx
File.LoadScreen=ls800synd.shp
File.LoadScreenPAL=mplsyri.pal
MenuText.Status=LoadBriefShort:Cabalists
LoadScreenText.Brief=LoadBrief:Cabalists
LoadScreenText.SpecialName=Name:Cabalists
LoadScreenText.Name=Name:BLANK
ParaDrop.Aircraft=DROPSHIP
AI.PowerPlants=YAPOWR

; Chaos Cell
[Anarchists]
UIName=Name:Anarchists
Name=Chaos Cell
Suffix=Soviet
Prefix=B
Color=Purple3
Multiplay=yes
Side=ThirdSide
SmartAI=yes
File.Taunt=Taunts\tauli%02i.wav
File.Flag=chaos.pcx
File.LoadScreen=ls800synd.shp
File.LoadScreenPAL=mplsyri.pal
MenuText.Status=LoadBriefShort:Anarchists
LoadScreenText.Brief=LoadBrief:Anarchists
LoadScreenText.SpecialName=Name:Anarchists
LoadScreenText.Name=Name:BLANK
ParaDrop.Aircraft=DROPSHIP
ParaDrop.Types=INIT,PRT
ParaDrop.Num=4,4
AI.PowerPlants=YAPOWR

; Colony
[Horde]
UIName=Name:HordeBugs
Name=Horde
Suffix=Soviet
Prefix=B
Color=Purple
Multiplay=no
Side=ThirdSide
SmartAI=yes
AI.PowerPlants=YAPOWR
RandomSelectionWeight=0

[Pests]
UIName=Name:PestBugs
Name=Vermin
Suffix=Soviet
Prefix=B
Color=Purple
Multiplay=no
Side=ThirdSide
SmartAI=yes
AI.PowerPlants=YAPOWR
RandomSelectionWeight=0

[Hunters]
UIName=Name:HunterBugs
Name=Predator
Suffix=Soviet
Prefix=B
Color=Purple
Multiplay=no
Side=ThirdSide
SmartAI=yes
AI.PowerPlants=YAPOWR
RandomSelectionWeight=0

[Special]
UIName=Name:Special
Name=JP
Suffix=JP
Prefix=J
Color=Grey
Side=Mutant
SmartAI=yes
MultiplayPassive=True

[Neutral]
UIName=Name:Neutral
Name=Civilian
Suffix=CIV
Prefix=C
Color=Grey
MultiplayPassive=True
SmartAI=yes
Side=Civilian

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Aug 01, 2017 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

It should be noted that list and description is mostly for YR, not really RA2.

Knowing you, though, you're using YR, not RA2 (who uses it asides from me these days?). So this is in the wrong forum, really.

But if you are indeed using RA2, keep in mind ModEnc has mostly YR EIPs listed.
AFAIK, I'm the only who puts up what RA2 EIPs I come across there.

EDIT: In RA2, the Countries-list stops at entry 12, so that player house (which is always 'remade' every mission) is 13. In YR player house is 14 because YuriCountry is now at 9.

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

Last edited by TAK02 on Tue Aug 01, 2017 3:39 pm; edited 1 time in total

Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID YouTube User URL Twitter Channel URL Skype Account
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Aug 01, 2017 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

YR is still by extension Red Alert 2...  Confused

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
E1 Elite
General


Joined: 28 May 2013

PostPosted: Tue Aug 01, 2017 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Every country is connected to a house in the SP maps. When you change the
countries in rules, you also need to edit all the original maps to change those
accordingly.

Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Aug 01, 2017 3:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

So I can possibly fix this for now by renaming all the Countries back to their original names?

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
E1 Elite
General


Joined: 28 May 2013

PostPosted: Tue Aug 01, 2017 3:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, if the countries are as exact as in original. But if you have added more
countries or renamed etc., then you will need to edit those maps.

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Aug 01, 2017 9:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

If this is about skirmish maps only, then WW mappers used Americans as the owner house for a lot of ambient triggers.

I worked around this simply via having neutral, unplayable Americans country after Special, actually.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Aug 02, 2017 12:57 am    Post subject: Reply with quote  Mark this post and the followings unread

yep that fixed it. Added a dummy Americans Country.

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [8 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1659s ][ Queries: 11 (0.0084s) ][ Debug on ]