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Cross-over Proposal
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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Sun Aug 13, 2017 9:48 pm    Post subject:  Cross-over Proposal Reply with quote  Mark this post and the followings unread

My (relatively slowly-progressing) mod, Continuum, will include the Time Machine as a tech structure, functioning like a secret lab: it can be used to summon a random unit from the future or past to aid its owner in battle. One may get as unlucky as receiving a medieval cataphract, as decent as receiving a dinosaur, or as fortunate as receiving a futuristic mecha or a Star Trek spaceship. I have considered that the last case is not necessarily just a reach into the future, but also into a parallel timeline, namely the Star Trek universe.

Perhaps the Time Machine could grant units from parallel timelines, not just different time periods, making it a gimmick-y cross-over device that could let units and characters from other fictional universes have cameo appearances in my mod. Cross-overs between my mod and the universes of other mods could be implemented. Would anyone be interested in a cross-over (perhaps mutual) between my mod and theirs in this fashion?

This is not really a question related strictly to Red Alert 2 or the Red Alert timeline and its derivatives, much less to the methods of modding itself or the particular game engine the RA2/YR universe is modelled in - if your mod is based upon another timeline (say, the Tiberian or Generals timeline, or something else altogether) or makes use of another engine, I'd be just as happy to include it as well.

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Last edited by Millennium on Mon Aug 14, 2017 1:25 pm; edited 1 time in total

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Aug 14, 2017 2:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh yay more things you won't actually do! #Tongue

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Mon Aug 14, 2017 5:53 am    Post subject: Reply with quote  Mark this post and the followings unread

I made a chrono gate unit (basically a aircraft carrier) which can summon future battle cruiser Wink

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Aug 14, 2017 5:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm... My mod will use some RA3 tech as StolenTech. The rest will be used as over-powered weapons. But you'll need them for two special missions.
I also have other units, but... I'd rather you wait until I finally upload a play-through for one of my skirmish-modes (and am finally done with the skirmish-code) before you ask for details.
That is, IF you want Supremacy included #Tongue

Oh, ask Speeder! He might be willing to share!

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Mon Aug 14, 2017 3:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

...you know what? That's a pretty nice idea, but my mod ain't ready yet, and it includes more OBVIOUSLY POSSIBLE Political Outcomes, such as how Yuri got executed, and New World Power Leaders...

A Crossover is pretty coolio Wink

Would my Kagni Arty do the job tho? Confused
I haven't started coding it yet Razz

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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Mon Aug 14, 2017 11:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Certainly welcome. Smile
Would you like to introduce a similar cross-over in your mod, too? In that case, I can give you some iconic unit from my mod in return.

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Mao Zedong wrote:

Our mission, unfinished, may take a thousand years.  

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Aug 15, 2017 7:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Millennium wrote:
Would you like to introduce a similar cross-over in your mod, too? In that case, I can give you some iconic unit from my mod in return.


I'll see what I can do regarding that. Thank AlexB for SecretLab.Boons=
...
Wait, why limit my/yourself to that Time-machine? I'll just have BOTH acting as SecretLabs. Thank the Image flag.

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Tue Aug 15, 2017 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I didn't add the SecretLabs fixes and expansion. Not sure who did it, because I can only look until about March 2009. I would presume it was DCoder and not pd, because I see no comments. Laughing

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