1 thing though, The ion Cannon was a bit weak (ok ok you can destroy an obelisk) will the damage be increased? If not: will the charge times still be in the same ratio as in origional td? (13/20)(ion cannon/nuke) _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Tue Jul 27, 2004 10:00 pm Post subject:
MyTrust wrote:
1 thing though, The ion Cannon was a bit weak (ok ok you can destroy an obelisk) will the damage be increased?
The damage is currently the same like in TS, so i guess the answer is 'yes' (not sure what the damage was like in td compared to that, but it was lower i think). also, against 1-cell buildings and units it has area effect (3x3).
MyTrust wrote:
will the charge times still be in the same ratio as in origional td? (13/20)(ion cannon/nuke)
didn't know this was the ratio in td
that's one of the things that will be decided during or after the internal beta test. but since the ion cannon is stronger than in td, and the nuke (since there's not a real area effect, just cluster bomb-like) is weaker, the difference will be much lower (10/12 or something like that). QUICK_EDIT
Joined: 10 Aug 2003 Location: Laughing at Donald Trump in a rather flat place
Posted: Tue Jul 27, 2004 11:42 pm Post subject:
It looks really good, but I can't tell if there is remap on some of the vehicles. _________________ Tiberian Station
Image guy on the Dune Sun\
- Peace - Through - Wossname - QUICK_EDIT
1 thing though, The ion Cannon was a bit weak (ok ok you can destroy an obelisk) will the damage be increased?
The damage is currently the same like in TS, so i guess the answer is 'yes' (not sure what the damage was like in td compared to that, but it was lower i think). also, against 1-cell buildings and units it has area effect (3x3).
That is the same, since the hand of nod has 800 strengh, i think the damage should be 800, so you can take out the hand:)
Reaperrr wrote:
MyTrust wrote:
will the charge times still be in the same ratio as in origional td? (13/20)(ion cannon/nuke)
didn't know this was the ratio in td
that's one of the things that will be decided during or after the internal beta test. but since the ion cannon is stronger than in td, and the nuke (since there's not a real area effect, just cluster bomb-like) is weaker, the difference will be much lower (10/12 or something like that).
Well, the nuke could do a 3x3 explosion, but it destroyed a weapons factory,because that was so weak, so it should not be 10/12, 10/14 seems beter to me. _________________ Please, read the signature rules of the forum. QUICK_EDIT
However the Adv. comm. center dish would have to be bigger,in original it was considerably bigger in comparison to the size of the building. QUICK_EDIT
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Wed Jul 28, 2004 3:58 pm Post subject:
ApolloTD wrote:
Very nice work there!
However the Adv. comm. center dish would have to be bigger,in original it was considerably bigger in comparison to the size of the building.
sorry, what is a "dish"? my english isn't that good
But in case you mean the animation (this rotating thingy), it's because it hasn't been resized, sicne that would require lots of work (just resizing wouldn't look good, and photoshoping an animation takes some time).
might be done later, but currently we want to finish the basic stuff like buildup anims and voxels first. QUICK_EDIT
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Fri Jul 30, 2004 3:46 pm Post subject:
The DvD wrote:
I'm loving every pixel of this, btw how did you do that transport plane anim?
actually Jokeman did it... and I don't know how exactly he made it work (in fact, he doesn't know 100% himself, he just tried some settings and suddenly it worked ) QUICK_EDIT
Nice, I really like those... especially the airfield.
Jokeman asked me to create a 3x4 version of the con.yard which i will finish when i get home at the end of the next week. I'll start a buildup anim then too. QUICK_EDIT
sorry, what is a "dish"? my english isn't that good
But in case you mean the animation (this rotating thingy), it's because it hasn't been resized, sicne that would require lots of work (just resizing wouldn't look good, and photoshoping an animation takes some time).
might be done later, but currently we want to finish the basic stuff like buildup anims and voxels first.
I refer to the animating thing called radar dish that turns around...
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Sat Aug 07, 2004 7:45 pm Post subject:
DJFreestyler wrote:
Jokeman asked me to create a 3x4 version of the con.yard which i will finish when i get home at the end of the next week. I'll start a buildup anim then too.
great
Kravvitz wrote:
http://dictionary.reference.com/search?r=2&q=dish
thx
Nyerguds wrote:
The Flame Tank isn't changed, right?
IMO the one in TS looks kinda crappy... well, bare. Unfinished.
umm don't get ya right now
It's the flame tank I made for rotd 1.0 just recolored, with slightly improved normals and scaled down a bit. I'll have a look at all of my voxels in general and try to improve textures, add details etc., but don't expect too much from that. QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Wed Aug 11, 2004 3:36 pm Post subject:
ooh, srry... I just glanced at it and thought it was the original
Hmm... why do the sides of the Comm Centers look so weird? They look like stairs or something, while it's actually a door...
This is what it looks like in the C&C Orca movie:
I recently got pretty high-quality renders of all C&C stuff and the render that was used for the Comm Center's C&C95 icon shows it the same way as this movie.
Joined: 10 Aug 2003 Location: Laughing at Donald Trump in a rather flat place
Posted: Sat Aug 14, 2004 4:26 pm Post subject:
As I recall, the flametank in TD was stronger than in TS. _________________ Tiberian Station
Image guy on the Dune Sun\
- Peace - Through - Wossname - QUICK_EDIT
Hmm... why do the sides of the Comm Centers look so weird? They look like stairs or something, while it's actually a door...
thx for pointing that out, will be corrected.
hehe... shouldn't you ask me before making promises *ggg*
i'm back from bella italia... aaaand i will ad a door for you
i made these cooling slots to give the comm center more texture because ingame there was no door QUICK_EDIT
thanks... the buildup animation and damaged version are already done
the dish is a seperate animation... it is from the civilan radar array from TS and they used the original TD animation
i have another version of the dish... it is from RA2... it is bigger, but i don't know, if it is better
Heh, looks neat. Is that the dish from the YR robot control center?
Can't the dish be placed more to the center of the building? It looks like it's a bit too far down.
hmm,.. don't know... the filename is ggspst_a
would be no problem to place it more to the center...
is there anyone who wants to make a 3D model of the original dish? (like in Nyerguds cool image)
i like this dish so much, but the version we have here is too small... and it is too much work to make a new animation in photoshop QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Sat Aug 21, 2004 12:08 am Post subject:
As I said before, this is just ripped from the PDF manual of C&C95
I am unfortunately completely unskilled in the arts of 3D modeling. I'm a pixelhacker... _________________ QUICK_EDIT
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Sat Aug 21, 2004 2:36 pm Post subject:
meselfs wrote:
This looks very nice.
If you have 1 month patience I MIGHT do that dish.
Sure. There's still some stuff unfinished, and beta testing will take some time as well, so I doubt we'll release the mod earlier. And even in that case, there will definitely be at least one more version. QUICK_EDIT
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