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How to make a prison?
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RIAKTOR
Disk Thrower


Joined: 23 Nov 2013

PostPosted: Wed Aug 23, 2017 7:08 pm    Post subject:  How to make a prison? Reply with quote  Mark this post and the followings unread

Prison is a grinder or a silo for enemy infantry. Abductor unit unload passengers to prison. How to make it? Sorry for my bad English.

Last edited by RIAKTOR on Thu Aug 24, 2017 6:21 am; edited 1 time in total

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Wed Aug 23, 2017 9:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

There is no way to transfer infantries from a transport to a building
And Abductor is not designed for building

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RIAKTOR
Disk Thrower


Joined: 23 Nov 2013

PostPosted: Thu Aug 24, 2017 6:25 am    Post subject: Reply with quote  Mark this post and the followings unread

In mental omega 3.3 prison work. But I not have rules for this version.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Aug 24, 2017 7:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Just base the code off the grinder and disallow it to absorb vehicless.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Aug 24, 2017 8:50 am    Post subject: Reply with quote  Mark this post and the followings unread

The building:
Code:
Grinding=yesInfantryAbsorb=yes
UnitAbsorb=no


For the prison vehicle:
Code:
NoManualEnter=yes


Weapon:
Code:
Abductor.AbductBelowPercent= ;between 1 and 0. 0.XX possible
Abductor.Anim= ;pick one
Abductor.ChangeOwner=yes
Abductor=yes


Warhead:
Code:
PreventScatter=yes ;to hold them in place
AffectsAllies= ;y/n
AffectsEnemies= ;y/n

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RIAKTOR
Disk Thrower


Joined: 23 Nov 2013

PostPosted: Thu Aug 24, 2017 11:27 am    Post subject: Reply with quote  Mark this post and the followings unread

This is not work. Prison vehicle not dock and unload to prison building.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Aug 24, 2017 11:47 am    Post subject: Reply with quote  Mark this post and the followings unread

You don't dock them. you unload the abducted infantry then enter them into the building yourself.

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Thu Aug 24, 2017 3:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

I wonder if there is something like Dock and Unload for this logic. Atm you need to move them manually to the structure for Reverse Engineering.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Thu Aug 24, 2017 5:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

While iirc it's possible to dock by turning it into a pseudo-harvester, it would never be able to unload passengers into a building. The logics simply do not connect. It's not how it works in M.O. and it's not going to happen without a complicated batch of code; it's simply easier to use abductor logic.

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