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Annoying Hornets from Aircraft Carriers.
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chr0nicz420
Jumpjet Infantry


Joined: 10 Feb 2016

PostPosted: Wed Sep 06, 2017 2:10 pm    Post subject:  Annoying Hornets from Aircraft Carriers. Reply with quote  Mark this post and the followings unread

When an Aircraft is moving and its hornet is returning to its AC, the hornet can't instantly return and it's like it's "hesitating" to return or can't properly go inside the AC because the AC is moving...

Is there a way for a hornet/hornets can instantly or won't "hesitate" on returning to its Aircraft Carrier while the Aircraft Carrier is moving?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Sep 06, 2017 2:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't think so. The spawner has to be completely still, which is partly why flying carriers are such a pain in the arse since they shuffle a lot to get into position.

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chr0nicz420
Jumpjet Infantry


Joined: 10 Feb 2016

PostPosted: Wed Sep 06, 2017 2:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

I see so there's no way to improve this behavior...

This is why I hate Aircraft Carriers and never really bother on making an AC unit...

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Wed Sep 06, 2017 7:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oposite, there is a way, however it's hardcoded, only westwood studios or the developers themselves (i think they are in EA until now) can fix this.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Sep 06, 2017 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Also wrong, it is the result of the flying locomotor in which no one is going to change and it would be best to create an entirely new locomotor. We can do this, but again no one is going to make it as the community stands at this moment unless by some miracle another person proficient in ASM and AI pathing pops out of the woodwork that feels like making a .dll for it.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Thu Sep 07, 2017 2:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Do a chrono AC, hornets wrap back after attacks Razz

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Thu Sep 07, 2017 1:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I am not good at modding, witch is why i copy and paste and then edit, but i think there is no vehicle locomotor that walks in water and also teleports.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Fri Sep 08, 2017 1:12 am    Post subject: Reply with quote  Mark this post and the followings unread

PussyPus wrote:
I am not good at modding, witch is why i copy and paste and then edit, but i think there is no vehicle locomotor that walks in water and also teleports.
Warping back is not teleporting, just an animation. In fact hornet dies after attacking, Explosions=WARPOUT, looks like it's teleporting back to AC

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Fri Sep 08, 2017 2:00 am    Post subject: Reply with quote  Mark this post and the followings unread

I remember that there was a mod when the navy seals teleport to water.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Fri Sep 08, 2017 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

PussyPus wrote:
I remember that there was a mod when the navy seals teleport to water.
Just set
SpeedType=Amphibious
any teleporter can land on water

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Fri Sep 08, 2017 8:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

cxtian39 wrote:
PussyPus wrote:
I remember that there was a mod when the navy seals teleport to water.
Just set
SpeedType=Amphibious
any teleporter can land on water


It should be applied to the chrono commando, the most suggested unit to make as to move in water.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Fri Sep 08, 2017 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

PussyPus wrote:
cxtian39 wrote:
PussyPus wrote:
I remember that there was a mod when the navy seals teleport to water.
Just set
SpeedType=Amphibious
any teleporter can land on water


It should be applied to the chrono commando, the most suggested unit to make as to move in water.
Well, he will stand on water

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Sat Sep 09, 2017 3:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Making this straight to the topic again.

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