:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Thu Sep 21, 2017 10:22 am
All times are UTC + 0
 Forum index » Modding Central » Red Alert 2 Editing Forum
Annoying Hornets from Aircraft Carriers.
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [13 Posts] View previous topic :: View next topic
Author Message
chr0nicz420
Disk Thrower


Joined: 10 Feb 2016

PostPosted: Wed Sep 06, 2017 2:10 pm    Post subject:   Annoying Hornets from Aircraft Carriers. Reply with quote

When an Aircraft is moving and its hornet is returning to its AC, the hornet can't instantly return and it's like it's "hesitating" to return or can't properly go inside the AC because the AC is moving...

Is there a way for a hornet/hornets can instantly or won't "hesitate" on returning to its Aircraft Carrier while the Aircraft Carrier is moving?

Back to top
View user's profile Send private message
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Sep 06, 2017 2:18 pm    Post subject: Reply with quote

Don't think so. The spawner has to be completely still, which is partly why flying carriers are such a pain in the arse since they shuffle a lot to get into position.
_________________


A mod for Hearts of Iron 4.

Back to top
View user's profile Send private message Send e-mail MSN Messenger
chr0nicz420
Disk Thrower


Joined: 10 Feb 2016

PostPosted: Wed Sep 06, 2017 2:21 pm    Post subject: Reply with quote

I see so there's no way to improve this behavior...

This is why I hate Aircraft Carriers and never really bother on making an AC unit...

Back to top
View user's profile Send private message
PussyPus
Railgun Soldier


Joined: 14 Jul 2015
Location: The Arab Country, Time Travel?

PostPosted: Wed Sep 06, 2017 7:32 pm    Post subject: Reply with quote

Oposite, there is a way, however it's hardcoded, only westwood studios or the developers themselves (i think they are in EA until now) can fix this.
_________________
If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .

Back to top
View user's profile Send private message
4StarGeneral
Commander


Joined: 14 Sep 2006
Location: Hiram, GA, US

PostPosted: Wed Sep 06, 2017 8:57 pm    Post subject: Reply with quote

Also wrong, it is the result of the flying locomotor in which no one is going to change and it would be best to create an entirely new locomotor. We can do this, but again no one is going to make it as the community stands at this moment unless by some miracle another person proficient in ASM and AI pathing pops out of the woodwork that feels like making a .dll for it.
_________________
"Don't beg for things; Do it yourself or you'll never get anything."
Lin Kuei Ominae wrote:
wrong forum. this is not minecraft.


Back to top
View user's profile Send private message Send e-mail
cxtian39
Rocket Cyborg


Joined: 11 Feb 2016
Location: The United States of China

PostPosted: Thu Sep 07, 2017 2:16 am    Post subject: Reply with quote

Do a chrono AC, hornets wrap back after attacks Razz
_________________
+1s

Back to top
View user's profile Send private message
PussyPus
Railgun Soldier


Joined: 14 Jul 2015
Location: The Arab Country, Time Travel?

PostPosted: Thu Sep 07, 2017 1:36 pm    Post subject: Reply with quote

I am not good at modding, witch is why i copy and paste and then edit, but i think there is no vehicle locomotor that walks in water and also teleports.
_________________
If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .

Back to top
View user's profile Send private message
cxtian39
Rocket Cyborg


Joined: 11 Feb 2016
Location: The United States of China

PostPosted: Fri Sep 08, 2017 1:12 am    Post subject: Reply with quote

PussyPus wrote:
I am not good at modding, witch is why i copy and paste and then edit, but i think there is no vehicle locomotor that walks in water and also teleports.
Warping back is not teleporting, just an animation. In fact hornet dies after attacking, Explosions=WARPOUT, looks like it's teleporting back to AC
_________________
+1s

Back to top
View user's profile Send private message
PussyPus
Railgun Soldier


Joined: 14 Jul 2015
Location: The Arab Country, Time Travel?

PostPosted: Fri Sep 08, 2017 2:00 am    Post subject: Reply with quote

I remember that there was a mod when the navy seals teleport to water.
_________________
If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .

Back to top
View user's profile Send private message
cxtian39
Rocket Cyborg


Joined: 11 Feb 2016
Location: The United States of China

PostPosted: Fri Sep 08, 2017 8:01 pm    Post subject: Reply with quote

PussyPus wrote:
I remember that there was a mod when the navy seals teleport to water.
Just set
SpeedType=Amphibious
any teleporter can land on water
_________________
+1s

Back to top
View user's profile Send private message
PussyPus
Railgun Soldier


Joined: 14 Jul 2015
Location: The Arab Country, Time Travel?

PostPosted: Fri Sep 08, 2017 8:48 pm    Post subject: Reply with quote

cxtian39 wrote:
PussyPus wrote:
I remember that there was a mod when the navy seals teleport to water.
Just set
SpeedType=Amphibious
any teleporter can land on water


It should be applied to the chrono commando, the most suggested unit to make as to move in water.
_________________
If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .

Back to top
View user's profile Send private message
cxtian39
Rocket Cyborg


Joined: 11 Feb 2016
Location: The United States of China

PostPosted: Fri Sep 08, 2017 10:27 pm    Post subject: Reply with quote

PussyPus wrote:
cxtian39 wrote:
PussyPus wrote:
I remember that there was a mod when the navy seals teleport to water.
Just set
SpeedType=Amphibious
any teleporter can land on water


It should be applied to the chrono commando, the most suggested unit to make as to move in water.
Well, he will stand on water
_________________
+1s

Back to top
View user's profile Send private message
deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia, Secret Base

PostPosted: Sat Sep 09, 2017 3:06 am    Post subject: Reply with quote

Making this straight to the topic again.
_________________
Yuri wrote:
The flower is going to bloom soon!


Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [13 Posts] View previous topic :: View next topic
 Forum index » Modding Central » Red Alert 2 Editing Forum
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.1279s ][ Queries: 13 (0.0183s) ][ Debug on ]